#include "stdafx.h" #include "net.minecraft.commands.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.damagesource.h" #include "KillCommand.h" EGameCommand KillCommand::getId() { return eGameCommand_Kill; } void KillCommand::execute(shared_ptr source, byteArray commandData) { shared_ptr player = dynamic_pointer_cast(source); player->hurt(DamageSource::outOfWorld, 1000); source->sendMessage(L"Ouch. That look like it hurt."); }