#include "stdafx.h" #include "net.minecraft.world.level.h" #include "LadderTile.h" LadderTile::LadderTile(int id) : Tile(id, Material::decoration,isSolidRender()) { } AABB *LadderTile::getAABB(Level *level, int x, int y, int z) { updateShape(level, x, y, z); return Tile::getAABB(level, x, y, z); } AABB *LadderTile::getTileAABB(Level *level, int x, int y, int z) { updateShape(level, x, y, z); return Tile::getTileAABB(level, x, y, z); } void LadderTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param { setShape(level->getData(x, y, z)); } void LadderTile::setShape(int data) { int dir = data; float r = 2 / 16.0f; if (dir == 2) setShape(0, 0, 1 - r, 1, 1, 1); if (dir == 3) setShape(0, 0, 0, 1, 1, r); if (dir == 4) setShape(1 - r, 0, 0, 1, 1, 1); if (dir == 5) setShape(0, 0, 0, r, 1, 1); } bool LadderTile::blocksLight() { return false; } bool LadderTile::isSolidRender(bool isServerLevel) { return false; } bool LadderTile::isCubeShaped() { return false; } int LadderTile::getRenderShape() { return Tile::SHAPE_LADDER; } bool LadderTile::mayPlace(Level *level, int x, int y, int z) { if (level->isSolidBlockingTile(x - 1, y, z)) { return true; } else if (level->isSolidBlockingTile(x + 1, y, z)) { return true; } else if (level->isSolidBlockingTile(x, y, z - 1)) { return true; } else if (level->isSolidBlockingTile(x, y, z + 1)) { return true; } return false; } int LadderTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) { int dir = level->getData(x, y, z); if ((dir == 0 || face == 2) && level->isSolidBlockingTile(x, y, z + 1)) dir = 2; if ((dir == 0 || face == 3) && level->isSolidBlockingTile(x, y, z - 1)) dir = 3; if ((dir == 0 || face == 4) && level->isSolidBlockingTile(x + 1, y, z)) dir = 4; if ((dir == 0 || face == 5) && level->isSolidBlockingTile(x - 1, y, z)) dir = 5; return dir; } void LadderTile::neighborChanged(Level *level, int x, int y, int z, int type) { int face = level->getData(x, y, z); bool ok = false; if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) ok = true; if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) ok = true; if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) ok = true; if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) ok = true; if (!ok) { spawnResources(level, x, y, z, face, 0); level->setTile(x, y, z, 0); } Tile::neighborChanged(level, x, y, z, type); } int LadderTile::getResourceCount(Random* random) { return 1; }