#include "stdafx.h" #include "net.minecraft.world.level.h" #include "LargeFeature.h" const wstring LargeFeature::STRONGHOLD = L"StrongHold"; LargeFeature::LargeFeature() { radius = 8; random = new Random(); } LargeFeature::~LargeFeature() { delete random; } void LargeFeature::apply(ChunkSource *ChunkSource, Level *level, int xOffs, int zOffs, byteArray blocks) { int r = radius; this->level = level; random->setSeed(level->getSeed()); __int64 xScale = random->nextLong(); __int64 zScale = random->nextLong(); for (int x = xOffs - r; x <= xOffs + r; x++) { for (int z = zOffs - r; z <= zOffs + r; z++) { __int64 xx = x * xScale; __int64 zz = z * zScale; random->setSeed(xx ^ zz ^ level->getSeed()); addFeature(level, x, z, xOffs, zOffs, blocks); } } }