#pragma once #include "Slime.h" class LavaSlime : public Slime { public: eINSTANCEOF GetType() { return eTYPE_LAVASLIME; } static Entity *create(Level *level) { return new LavaSlime(level); } public: LavaSlime(Level *level); virtual bool canSpawn(); virtual int getArmorValue(); public: virtual int getLightColor(float a); virtual float getBrightness(float a); protected: virtual ePARTICLE_TYPE getParticleName(); virtual shared_ptr createChild(); virtual int getDeathLoot(); virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel); public: bool isOnFire(); protected: int getJumpDelay(); virtual void decreaseSquish(); virtual void jumpFromGround(); virtual void causeFallDamage(float distance); virtual bool isDealsDamage(); virtual int getAttackDamage(); virtual int getHurtSound(); virtual int getDeathSound(); virtual int getSquishSound(); public: virtual bool isInLava(); protected: virtual bool doPlayLandSound(); };