#include "stdafx.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.item.h" #include "LeafTileItem.h" #include "FoliageColor.h" LeafTileItem::LeafTileItem(int id) : TileItem(id) { setMaxDamage(0); setStackedByData(true); } int LeafTileItem::getLevelDataForAuxValue(int auxValue) { return auxValue | LeafTile::PERSISTENT_LEAF_BIT; } Icon *LeafTileItem::getIcon(int itemAuxValue) { return Tile::leaves->getTexture(0, itemAuxValue); } int LeafTileItem::getColor(shared_ptr item, int spriteLayer) { int data = item->getAuxValue(); if ((data & LeafTile::EVERGREEN_LEAF) == LeafTile::EVERGREEN_LEAF) { return FoliageColor::getEvergreenColor(); } if ((data & LeafTile::BIRCH_LEAF) == LeafTile::BIRCH_LEAF) { return FoliageColor::getBirchColor(); } return FoliageColor::getDefaultColor(); } unsigned int LeafTileItem::getDescriptionId(shared_ptr instance) { int auxValue = instance->getAuxValue(); if (auxValue < 0 || auxValue >= LeafTile::LEAF_NAMES_LENGTH) { auxValue = 0; } return LeafTile::LEAF_NAMES[auxValue]; }