#pragma once // 4J - brought forward new sound events from 1.2.3 class LevelEvent { public: static const int SOUND_CLICK = 1000; static const int SOUND_CLICK_FAIL = 1001; static const int SOUND_LAUNCH = 1002; static const int SOUND_OPEN_DOOR = 1003; static const int SOUND_FIZZ = 1004; static const int SOUND_PLAY_RECORDING = 1005; static const int SOUND_GHAST_WARNING = 1007; static const int SOUND_GHAST_FIREBALL = 1008; static const int SOUND_BLAZE_FIREBALL = 1009; static const int SOUND_ZOMBIE_WOODEN_DOOR = 1010; static const int SOUND_ZOMBIE_IRON_DOOR = 1011; static const int SOUND_ZOMBIE_DOOR_CRASH = 1012; static const int SOUND_WITHER_BOSS_SPAWN = 1013; static const int SOUND_WITHER_BOSS_SHOOT = 1014; static const int SOUND_BAT_LIFTOFF = 1015; static const int SOUND_ZOMBIE_INFECTED = 1016; static const int SOUND_ZOMBIE_CONVERTED = 1017; static const int SOUND_DRAGON_DEATH = 1018; static const int SOUND_ANVIL_BROKEN = 1020; static const int SOUND_ANVIL_USED = 1021; static const int SOUND_ANVIL_LAND = 1022; static const int PARTICLES_SHOOT = 2000; static const int PARTICLES_DESTROY_BLOCK = 2001; static const int PARTICLES_POTION_SPLASH = 2002; static const int PARTICLES_EYE_OF_ENDER_DEATH = 2003; static const int PARTICLES_MOBTILE_SPAWN = 2004; //static const int ENDERDRAGON_KILLED = 9000; // 4J Added to signal the the enderdragon was killed static const int ENDERDRAGON_FIREBALL_SPLASH = 9001; static const int END_EGG_TELEPORT = 9002; };