#pragma once class BiomeSource; class Material; class TileEntity; #include "LightLayer.h" class LevelSource { public: virtual int getTile(int x, int y, int z) = 0; virtual shared_ptr getTileEntity(int x, int y, int z) = 0; virtual int getLightColor(int x, int y, int z, int emitt, int tileId = -1) = 0; // 4J - brought forward from 1.8.2, added tileId virtual float getBrightness(int x, int y, int z, int emitt) = 0; virtual float getBrightness(int x, int y, int z) = 0; virtual int getData(int x, int y, int z) = 0; virtual Material *getMaterial(int xx, int i, int zz) = 0; virtual bool isSolidRenderTile(int x, int y, int z) = 0; virtual bool isSolidBlockingTile(int x, int y, int z) = 0; virtual bool isEmptyTile(int x, int y, int z) = 0; virtual Biome *getBiome(int x, int z) = 0; virtual BiomeSource *getBiomeSource() = 0; virtual int getBrightness(LightLayer::variety layer, int x, int y, int z) = 0; virtual int getMaxBuildHeight() = 0; virtual bool isAllEmpty() = 0; virtual bool isTopSolidBlocking(int x, int y, int z) = 0; virtual ~LevelSource() {} };