#include "stdafx.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.chunk.storage.h" #include "net.minecraft.world.level.dimension.h" #include "LevelStorageProfilerDecorator.h" #include "ConsoleSaveFileIO.h" LevelStorageProfilerDecorator::LevelStorageProfilerDecorator(LevelStorage *capsulated) : capsulated ( capsulated ) { } LevelData *LevelStorageProfilerDecorator::prepareLevel() { return capsulated->prepareLevel(); } void LevelStorageProfilerDecorator::checkSession() // throws LevelConflictException { capsulated->checkSession(); } ChunkStorage *LevelStorageProfilerDecorator::createChunkStorage(Dimension *dimension) { return new ChunkStorageProfilerDecorator(capsulated->createChunkStorage(dimension)); } void LevelStorageProfilerDecorator::saveLevelData(LevelData *levelData, vector > *players) { capsulated->saveLevelData(levelData, players); } void LevelStorageProfilerDecorator::saveLevelData(LevelData *levelData) { capsulated->saveLevelData(levelData); } PlayerIO *LevelStorageProfilerDecorator::getPlayerIO() { return capsulated->getPlayerIO(); } void LevelStorageProfilerDecorator::closeAll() { capsulated->closeAll(); } ConsoleSavePath LevelStorageProfilerDecorator::getDataFile(const wstring& id) { return capsulated->getDataFile(id); } wstring LevelStorageProfilerDecorator::getLevelId() { return capsulated->getLevelId(); }