#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.h" #include "LeverTile.h" #include "SoundTypes.h" LeverTile::LeverTile(int id) : Tile(id, Material::decoration,isSolidRender()) { } AABB *LeverTile::getAABB(Level *level, int x, int y, int z) { return NULL; } bool LeverTile::blocksLight() { return false; } bool LeverTile::isSolidRender(bool isServerLevel) { return false; } bool LeverTile::isCubeShaped() { return false; } int LeverTile::getRenderShape() { return Tile::SHAPE_LEVER; } bool LeverTile::mayPlace(Level *level, int x, int y, int z, int face) { if (face == 0 && level->isSolidBlockingTile(x, y + 1, z)) return true; if (face == 1 && level->isTopSolidBlocking(x, y - 1, z)) return true; if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true; if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true; if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true; if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true; return false; } bool LeverTile::mayPlace(Level *level, int x, int y, int z) { if (level->isSolidBlockingTile(x - 1, y, z)) { return true; } else if (level->isSolidBlockingTile(x + 1, y, z)) { return true; } else if (level->isSolidBlockingTile(x, y, z - 1)) { return true; } else if (level->isSolidBlockingTile(x, y, z + 1)) { return true; } else if (level->isTopSolidBlocking(x, y - 1, z)) { return true; } else if (level->isSolidBlockingTile(x, y + 1, z)) { return true; } return false; } int LeverTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) { int dir = itemValue; int oldFlip = dir & 8; dir &= 7; dir = -1; if (face == Facing::DOWN && level->isSolidBlockingTile(x, y + 1, z)) dir = 0; if (face == Facing::UP && level->isTopSolidBlocking(x, y - 1, z)) dir = 5; if (face == Facing::NORTH && level->isSolidBlockingTile(x, y, z + 1)) dir = 4; if (face == Facing::SOUTH && level->isSolidBlockingTile(x, y, z - 1)) dir = 3; if (face == Facing::WEST && level->isSolidBlockingTile(x + 1, y, z)) dir = 2; if (face == Facing::EAST && level->isSolidBlockingTile(x - 1, y, z)) dir = 1; return dir + oldFlip; } int LeverTile::getLeverFacing(int facing) { switch (facing) { case Facing::DOWN: return 0; case Facing::UP: return 5; case Facing::NORTH: return 4; case Facing::SOUTH: return 3; case Facing::WEST: return 2; case Facing::EAST: return 1; } return -1; } void LeverTile::neighborChanged(Level *level, int x, int y, int z, int type) { if (checkCanSurvive(level, x, y, z)) { int dir = level->getData(x, y, z) & 7; bool replace = false; if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true; if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true; if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true; if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true; if (!level->isTopSolidBlocking(x, y - 1, z) && dir == 5) replace = true; if (!level->isTopSolidBlocking(x, y - 1, z) && dir == 6) replace = true; if (!level->isSolidBlockingTile(x, y + 1, z) && dir == 0) replace = true; if (!level->isSolidBlockingTile(x, y + 1, z) && dir == 7) replace = true; if (replace) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->setTile(x, y, z, 0); } } } bool LeverTile::checkCanSurvive(Level *level, int x, int y, int z) { if (!mayPlace(level, x, y, z)) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->setTile(x, y, z, 0); return false; } return true; } void LeverTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param { int dir = level->getData(x, y, z) & 7; float r = 3 / 16.0f; if (dir == 1) { setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r); } else if (dir == 2) { setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r); } else if (dir == 3) { setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2); } else if (dir == 4) { setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1); } else if (dir == 5 || dir == 6) { r = 4 / 16.0f; setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r); } else if (dir == 0 || dir == 7) { r = 4 / 16.0f; setShape(0.5f - r, 0.4f, 0.5f - r, 0.5f + r, 1.0f, 0.5f + r); } } void LeverTile::attack(Level *level, int x, int y, int z, shared_ptr player) { use(level, x, y, z, player, 0, 0, 0, 0); } // 4J-PB - Adding a TestUse for tooltip display bool LeverTile::TestUse() { return true; } bool LeverTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if( soundOnly ) { // 4J - added - just do enough to play the sound int data = level->getData(x, y, z); int dir = data & 7; int open = 8 - (data & 8); level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f); return false; } if (level->isClientSide) { // 4J - added stuff to play sound in this case too int data = level->getData(x, y, z); int dir = data & 7; int open = 8 - (data & 8); level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f); return true; } int data = level->getData(x, y, z); int dir = data & 7; int open = 8 - (data & 8); level->setData(x, y, z, dir + open); level->setTilesDirty(x, y, z, x, y, z); level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f); level->updateNeighborsAt(x, y, z, id); if (dir == 1) { level->updateNeighborsAt(x - 1, y, z, id); } else if (dir == 2) { level->updateNeighborsAt(x + 1, y, z, id); } else if (dir == 3) { level->updateNeighborsAt(x, y, z - 1, id); } else if (dir == 4) { level->updateNeighborsAt(x, y, z + 1, id); } else if (dir == 5 || dir == 6) { level->updateNeighborsAt(x, y - 1, z, id); } else if (dir == 0 || dir == 7) { level->updateNeighborsAt(x, y + 1, z, id); } return true; } void LeverTile::onRemove(Level *level, int x, int y, int z, int id, int data) { if ((data & 8) > 0) { level->updateNeighborsAt(x, y, z, this->id); int dir = data & 7; if (dir == 1) { level->updateNeighborsAt(x - 1, y, z, this->id); } else if (dir == 2) { level->updateNeighborsAt(x + 1, y, z, this->id); } else if (dir == 3) { level->updateNeighborsAt(x, y, z - 1, this->id); } else if (dir == 4) { level->updateNeighborsAt(x, y, z + 1, this->id); } else if (dir == 5 || dir == 6) { level->updateNeighborsAt(x, y - 1, z, this->id); } else if (dir == 0 || dir == 7) { level->updateNeighborsAt(x, y + 1, z, this->id); } } Tile::onRemove(level, x, y, z, id, data); } bool LeverTile::getSignal(LevelSource *level, int x, int y, int z, int dir) { return (level->getData(x, y, z) & 8) > 0; } bool LeverTile::getDirectSignal(Level *level, int x, int y, int z, int dir) { int data = level->getData(x, y, z); if ((data & 8) == 0) return false; int myDir = data & 7; if (myDir == 0 && dir == 0) return true; if (myDir == 7 && dir == 0) return true; if (myDir == 6 && dir == 1) return true; if (myDir == 5 && dir == 1) return true; if (myDir == 4 && dir == 2) return true; if (myDir == 3 && dir == 3) return true; if (myDir == 2 && dir == 4) return true; if (myDir == 1 && dir == 5) return true; return false; } bool LeverTile::isSignalSource() { return true; }