#pragma once #include "Tile.h" class LeverTile : public Tile { friend class Tile; protected: LeverTile(int id); public: virtual AABB *getAABB(Level *level, int x, int y, int z); virtual bool blocksLight(); virtual bool isSolidRender(bool isServerLevel = false); virtual bool isCubeShaped(); virtual int getRenderShape(); virtual bool mayPlace(Level *level, int x, int y, int z, int face); virtual bool mayPlace(Level *level, int x, int y, int z); virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); static int getLeverFacing(int facing); virtual void neighborChanged(Level *level, int x, int y, int z, int type); private: virtual bool checkCanSurvive(Level *level, int x, int y, int z); public: virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param virtual void attack(Level *level, int x, int y, int z, shared_ptr player); virtual bool TestUse(); virtual bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param virtual void onRemove(Level *level, int x, int y, int z, int id, int data); virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir); virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir); virtual bool isSignalSource(); };