#include "stdafx.h" #include "LightGemTile.h" #include "net.minecraft.world.item.h" LightGemTile::LightGemTile(int id, Material *material) : Tile(id, material) { } int LightGemTile::getResourceCountForLootBonus(int bonusLevel, Random *random) { return Mth::clamp(getResourceCount(random) + random->nextInt(bonusLevel + 1), 1, 4); } int LightGemTile::getResourceCount(Random *random) { return 2 + random->nextInt(3); } int LightGemTile::getResource(int data, Random *random, int playerBonusLevel) { return Item::yellowDust->id; }