#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.phys.h" #include "LightningBolt.h" #include "SoundTypes.h" #include "..\Minecraft.Client\MinecraftServer.h" #include "..\Minecraft.Client\PlayerList.h" #include "net.minecraft.world.level.dimension.h" LightningBolt::LightningBolt(Level *level, double x, double y, double z) : life( 0 ), seed( 0 ), flashes( 0 ), GlobalEntity( level ) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); moveTo(x, y, z, 0, 0); life = START_LIFE; seed = random->nextLong(); // 4J-PB - Microsoft request due to photosensitivity issue with multiple flashes of lightning //flashes = random->nextInt(3) + 1; flashes = 1; // 4J - added clientside check if( !level->isClientSide ) { if (level->difficulty >= 2 && level->hasChunksAt( Mth::floor(x), Mth::floor(y), Mth::floor(z), 10)) { { int xt = Mth::floor(x); int yt = Mth::floor(y); int zt = Mth::floor(z); // 4J added - don't go setting tiles if we aren't tracking them for network synchronisation if( MinecraftServer::getInstance()->getPlayers()->isTrackingTile(xt, yt, zt, level->dimension->id) ) { if (level->getTile(xt, yt, zt) == 0 && Tile::fire->mayPlace(level, xt, yt, zt)) level->setTile(xt, yt, zt, Tile::fire_Id); } } for (int i = 0; i < 4; i++) { int xt = Mth::floor(x) + random->nextInt(3) - 1; int yt = Mth::floor(y) + random->nextInt(3) - 1; int zt = Mth::floor(z) + random->nextInt(3) - 1; // 4J added - don't go setting tiles if we aren't tracking them for network synchronisation if( MinecraftServer::getInstance()->getPlayers()->isTrackingTile(xt, yt, zt, level->dimension->id) ) { if (level->getTile(xt, yt, zt) == 0 && Tile::fire->mayPlace(level, xt, yt, zt)) level->setTile(xt, yt, zt, Tile::fire_Id); } } } } } void LightningBolt::tick() { GlobalEntity::tick(); if (life == START_LIFE) { // 4J-PB - this volume seems off the scale! But the volume is used to check the distance from the camera player - (volume*32) squared // so we'll limit the sound in the sound engine level->playSound(x, y, z, eSoundType_AMBIENT_WEATHER_THUNDER, 10000, 0.8f + random->nextFloat() * 0.2f); level->playSound(x, y, z, eSoundType_RANDOM_EXPLODE, 2, 0.5f + random->nextFloat() * 0.2f); } life--; if (life < 0) { if (flashes == 0) { remove(); } else if (life < -random->nextInt(10)) { flashes--; life = 1; // 4J - added clientside check if( !level->isClientSide ) { seed = random->nextLong(); if (level->hasChunksAt( (int) floor(x), (int) floor(y), (int) floor(z), 10)) { int xt = (int) floor(x); int yt = (int) floor(y); int zt = (int) floor(z); // 4J added - don't go setting tiles if we aren't tracking them for network synchronisation if( MinecraftServer::getInstance()->getPlayers()->isTrackingTile(xt, yt, zt, level->dimension->id) ) { if (level->getTile(xt, yt, zt) == 0 && Tile::fire->mayPlace(level, xt, yt, zt)) level->setTile(xt, yt, zt, Tile::fire_Id); } } } } } if (life >= 0) { double r = 3; // 4J - added clientside check if( !level->isClientSide ) { vector > *entities = level->getEntities(shared_from_this(), AABB::newTemp(x - r, y - r, z - r, x + r, y + 6 + r, z + r)); AUTO_VAR(itEnd, entities->end()); for (AUTO_VAR(it, entities->begin()); it != itEnd; it++) { shared_ptr e = (*it); //entities->at(i); e->thunderHit(this); } } level->lightningBoltTime = 2; } } void LightningBolt::defineSynchedData() { } void LightningBolt::readAdditionalSaveData(CompoundTag *tag) { } void LightningBolt::addAdditonalSaveData(CompoundTag *tag) { } bool LightningBolt::shouldAlwaysRender() { return true; } bool LightningBolt::shouldRender(Vec3 *c) { return life >= 0; }