#pragma once using namespace std; #include "GlobalEntity.h" #include "net.minecraft.world.level.tile.h" //class LightningBolt : public GlobalEntity class LightningBolt : public GlobalEntity { public: eINSTANCEOF GetType() { return eTYPE_LIGHTNINGBOLT; } private: static const int START_LIFE = 2; int life; public: __int64 seed; private: int flashes; public: LightningBolt(Level *level, double x, double y, double z); virtual void tick(); protected: virtual void defineSynchedData(); virtual void readAdditionalSaveData(CompoundTag *tag); virtual void addAdditonalSaveData(CompoundTag *tag); public: bool shouldAlwaysRender(); virtual bool shouldRender(Vec3 *c); };