#include "stdafx.h" #include "net.minecraft.world.level.h" #include "LiquidTileStatic.h" #include "FireTile.h" LiquidTileStatic::LiquidTileStatic(int id, Material *material) : LiquidTile(id, material) { setTicking(false); if (material == Material::lava) setTicking(true); } bool LiquidTileStatic::isPathfindable(LevelSource *level, int x, int y, int z) { return material != Material::lava; } void LiquidTileStatic::neighborChanged(Level *level, int x, int y, int z, int type) { LiquidTile::neighborChanged(level, x, y, z, type); if (level->getTile(x, y, z) == id) { setDynamic(level, x, y, z); } } void LiquidTileStatic::setDynamic(Level *level, int x, int y, int z) { int d = level->getData(x, y, z); level->noNeighborUpdate = true; level->setTileAndDataNoUpdate(x, y, z, id - 1, d); level->setTilesDirty(x, y, z, x, y, z); level->addToTickNextTick(x, y, z, id - 1, getTickDelay()); level->noNeighborUpdate = false; } void LiquidTileStatic::tick(Level *level, int x, int y, int z, Random *random) { if (material == Material::lava) { int h = random->nextInt(3); for (int i = 0; i < h; i++) { x += random->nextInt(3) - 1; y++; z += random->nextInt(3) - 1; int t = level->getTile(x, y, z); if (t == 0) { if (isFlammable(level, x - 1, y, z) || isFlammable(level, x + 1, y, z) || isFlammable(level, x, y, z - 1) || isFlammable(level, x, y, z + 1) || isFlammable(level, x, y - 1, z) || isFlammable(level, x, y + 1, z)) { level->setTile(x, y, z, Tile::fire_Id); return; } } else if (Tile::tiles[t]->material->blocksMotion()) { return; } } if (h == 0) { int ox = x; int oz = z; for (int i = 0; i< 3; i++) { x = ox + random->nextInt(3) - 1; z = oz + random->nextInt(3) - 1; if (level->isEmptyTile(x, y + 1, z) && isFlammable(level, x, y, z)) { level->setTile(x, y + 1, z, Tile::fire_Id); } } } } } bool LiquidTileStatic::isFlammable(Level *level, int x, int y, int z) { return level->getMaterial(x, y, z)->isFlammable(); }