#include "stdafx.h" #include "net.minecraft.world.level.h" #include "LockedChestTile.h" LockedChestTile::LockedChestTile(int id) : Tile(id, Material::wood) { } bool LockedChestTile::mayPlace(Level *level, int x, int y, int z) { return true; } void LockedChestTile::tick(Level *level, int x, int y, int z, Random *random) { level->setTile(x,y,z,0); } void LockedChestTile::registerIcons(IconRegister *iconRegister) { // None }