#include "stdafx.h" #include #include "InputOutputStream.h" #include "net.minecraft.world.entity.player.h" #include "PacketListener.h" #include "LoginPacket.h" #include "LevelType.h" LoginPacket::LoginPacket() { this->userName = L""; this->clientVersion = 0; this->seed = 0; this->dimension = 0; this->gameType = 0; this->mapHeight = 0; this->maxPlayers = 0; this->difficulty = 1; this->m_offlineXuid = INVALID_XUID; this->m_onlineXuid = INVALID_XUID; m_friendsOnlyUGC = false; m_ugcPlayersVersion = 0; m_multiplayerInstanceId = 0; m_playerIndex = 0; m_playerSkinId = 0; m_playerCapeId = 0; m_isGuest = false; m_newSeaLevel = false; m_pLevelType = NULL; m_uiGamePrivileges = 0; m_xzSize = LEVEL_MAX_WIDTH; m_hellScale = HELL_LEVEL_MAX_SCALE; } // Client -> Server LoginPacket::LoginPacket(const wstring& userName, int clientVersion, PlayerUID offlineXuid, PlayerUID onlineXuid, bool friendsOnlyUGC, DWORD ugcPlayersVersion, DWORD skinId, DWORD capeId, bool isGuest) { this->userName = userName; this->clientVersion = clientVersion; this->seed = 0; this->dimension = 0; this->gameType = 0; this->mapHeight = 0; this->maxPlayers = 0; this->difficulty = 1; this->m_offlineXuid = offlineXuid; this->m_onlineXuid = onlineXuid; m_friendsOnlyUGC = friendsOnlyUGC; m_ugcPlayersVersion = ugcPlayersVersion; m_multiplayerInstanceId = 0; m_playerIndex = 0; m_playerSkinId = skinId; m_playerCapeId = capeId; m_isGuest = isGuest; m_newSeaLevel = false; m_pLevelType = NULL; m_uiGamePrivileges = 0; m_xzSize = LEVEL_MAX_WIDTH; m_hellScale = HELL_LEVEL_MAX_SCALE; } // Server -> Client LoginPacket::LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, __int64 seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale) { this->userName = userName; this->clientVersion = clientVersion; this->seed = seed; this->dimension = dimension; this->gameType = gameType; this->mapHeight = mapHeight; this->maxPlayers = maxPlayers; this->difficulty = difficulty; this->m_offlineXuid = INVALID_XUID; this->m_onlineXuid = INVALID_XUID; m_friendsOnlyUGC = false; m_ugcPlayersVersion = 0; m_multiplayerInstanceId = multiplayerInstanceId; this->m_playerIndex = playerIndex; m_playerSkinId = 0; m_playerCapeId = 0; m_isGuest = false; m_newSeaLevel = newSeaLevel; this->m_pLevelType=pLevelType; m_uiGamePrivileges = uiGamePrivileges; m_xzSize = xzSize; m_hellScale = hellScale; } void LoginPacket::read(DataInputStream *dis) //throws IOException { clientVersion = dis->readInt(); userName = readUtf(dis, Player::MAX_NAME_LENGTH); wstring typeName = readUtf(dis, 16); m_pLevelType = LevelType::getLevelType(typeName); if (m_pLevelType == NULL) { m_pLevelType = LevelType::lvl_normal; } seed = dis->readLong(); gameType = dis->readInt(); dimension = dis->readByte(); mapHeight = dis->readByte(); maxPlayers = dis->readByte(); m_offlineXuid = dis->readPlayerUID(); m_onlineXuid = dis->readPlayerUID(); m_friendsOnlyUGC = dis->readBoolean(); m_ugcPlayersVersion = dis->readInt(); difficulty = dis->readByte(); m_multiplayerInstanceId = dis->readInt(); m_playerIndex = dis->readByte(); INT skinId = dis->readInt(); m_playerSkinId = *(DWORD *)&skinId; INT capeId = dis->readInt(); m_playerCapeId = *(DWORD *)&capeId; m_isGuest = dis->readBoolean(); m_newSeaLevel = dis->readBoolean(); m_uiGamePrivileges = dis->readInt(); #ifdef _LARGE_WORLDS m_xzSize = dis->readShort(); m_hellScale = dis->read(); #endif app.DebugPrintf("LoginPacket::read - Difficulty = %d\n",difficulty); } void LoginPacket::write(DataOutputStream *dos) //throws IOException { dos->writeInt(clientVersion); writeUtf(userName, dos); if (m_pLevelType == NULL) { writeUtf(L"", dos); } else { writeUtf(m_pLevelType->getGeneratorName(), dos); } dos->writeLong(seed); dos->writeInt(gameType); dos->writeByte(dimension); dos->writeByte(mapHeight); dos->writeByte(maxPlayers); dos->writePlayerUID(m_offlineXuid); dos->writePlayerUID(m_onlineXuid); dos->writeBoolean(m_friendsOnlyUGC); dos->writeInt(m_ugcPlayersVersion); dos->writeByte(difficulty); dos->writeInt(m_multiplayerInstanceId); dos->writeByte(m_playerIndex); dos->writeInt(m_playerSkinId); dos->writeInt(m_playerCapeId); dos->writeBoolean(m_isGuest); dos->writeBoolean(m_newSeaLevel); dos->writeInt(m_uiGamePrivileges); #ifdef _LARGE_WORLDS dos->writeShort(m_xzSize); dos->write(m_hellScale); #endif } void LoginPacket::handle(PacketListener *listener) { listener->handleLogin(shared_from_this()); } int LoginPacket::getEstimatedSize() { int length=0; if (m_pLevelType != NULL) { length = (int)m_pLevelType->getGeneratorName().length(); } return (int)(sizeof(int) + userName.length() + 4 + 6 + sizeof(__int64) + sizeof(char) + sizeof(int) + (2*sizeof(PlayerUID)) +1 + sizeof(char) + sizeof(BYTE) + sizeof(bool) + sizeof(bool) + length + sizeof(unsigned int)); }