#include "stdafx.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.ai.control.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.phys.h" #include "LookAtPlayerGoal.h" LookAtPlayerGoal::LookAtPlayerGoal(Mob *mob, const type_info& lookAtType, float lookDistance) : lookAtType(lookAtType) { this->mob = mob; this->lookDistance = lookDistance; this->probability = 0.02f; setRequiredControlFlags(Control::LookControlFlag); lookTime = 0; } LookAtPlayerGoal::LookAtPlayerGoal(Mob *mob, const type_info& lookAtType, float lookDistance, float probability) : lookAtType(lookAtType) { this->mob = mob; this->lookDistance = lookDistance; this->probability = probability; setRequiredControlFlags(Control::LookControlFlag); lookTime = 0; } bool LookAtPlayerGoal::canUse() { if (mob->getRandom()->nextFloat() >= probability) return false; if (lookAtType == typeid(Player)) lookAt = mob->level->getNearestPlayer(mob->shared_from_this(), lookDistance); else lookAt = weak_ptr(mob->level->getClosestEntityOfClass(lookAtType, mob->bb->grow(lookDistance, 3, lookDistance), mob->shared_from_this())); return lookAt.lock() != NULL; } bool LookAtPlayerGoal::canContinueToUse() { if (lookAt.lock() == NULL || !lookAt.lock()->isAlive()) return false; if (mob->distanceToSqr(lookAt.lock()) > lookDistance * lookDistance) return false; return lookTime > 0; } void LookAtPlayerGoal::start() { lookTime = 40 + mob->getRandom()->nextInt(40); } void LookAtPlayerGoal::stop() { lookAt = weak_ptr(); } void LookAtPlayerGoal::tick() { mob->getLookControl()->setLookAt(lookAt.lock()->x, lookAt.lock()->y + lookAt.lock()->getHeadHeight(), lookAt.lock()->z, 10, mob->getMaxHeadXRot()); --lookTime; }