#include "stdafx.h" #include "net.minecraft.network.packet.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.chunk.h" #include "net.minecraft.world.level.dimension.h" #include "net.minecraft.world.level.material.h" #include "net.minecraft.world.level.saveddata.h" #include "net.minecraft.world.level.storage.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.item.h" #include "MapItem.h" #include "net.minecraft.world.inventory.h" #include "JavaMath.h" MapItem::MapItem(int id) : ComplexItem(id) { this->setMaxStackSize(1); } shared_ptr MapItem::getSavedData(short idNum, Level *level) { std::wstring id = wstring( L"map_" ) + _toString(idNum); shared_ptr mapItemSavedData = dynamic_pointer_cast(level->getSavedData(typeid(MapItemSavedData), id)); if (mapItemSavedData == NULL) { // 4J Stu - This call comes from ClientConnection, but i don't see why we should be trying to work out // the id again when it's passed as a param. In any case that won't work with the new map setup //int aux = level->getFreeAuxValueFor(L"map"); int aux = idNum; id = wstring( L"map_" ) + _toString(aux); mapItemSavedData = shared_ptr( new MapItemSavedData(id) ); level->setSavedData(id, (shared_ptr ) mapItemSavedData); } return mapItemSavedData; } shared_ptr MapItem::getSavedData(shared_ptr itemInstance, Level *level) { MemSect(31); std::wstring id = wstring( L"map_" ) + _toString(itemInstance->getAuxValue() ); MemSect(0); shared_ptr mapItemSavedData = dynamic_pointer_cast( level->getSavedData(typeid(MapItemSavedData), id ) ); bool newData = false; if (mapItemSavedData == NULL) { // 4J Stu - I don't see why we should be trying to work out the id again when it's passed as a param. // In any case that won't work with the new map setup //itemInstance->setAuxValue(level->getFreeAuxValueFor(L"map")); id = wstring( L"map_" ) + _toString(itemInstance->getAuxValue() ); mapItemSavedData = shared_ptr( new MapItemSavedData(id) ); newData = true; } mapItemSavedData->scale = 3; #ifndef _LARGE_WORLDS // 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map mapItemSavedData->x = 0; mapItemSavedData->z = 0; #endif if( newData ) { #ifdef _LARGE_WORLDS int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapItemSavedData->scale); mapItemSavedData->x = Math::round((float) level->getLevelData()->getXSpawn() / scale) * scale; mapItemSavedData->z = Math::round(level->getLevelData()->getZSpawn() / scale) * scale; #endif mapItemSavedData->dimension = (byte) level->dimension->id; mapItemSavedData->setDirty(); level->setSavedData(id, (shared_ptr ) mapItemSavedData); } return mapItemSavedData; } void MapItem::update(Level *level, shared_ptr player, shared_ptr data) { if (level->dimension->id != data->dimension) { // Wrong dimension, abort return; } int w = MapItem::IMAGE_WIDTH; int h = MapItem::IMAGE_HEIGHT; int scale = 1 << data->scale; int xo = data->x; int zo = data->z; int xp = Mth::floor(player->x - xo) / scale + w / 2; int zp = Mth::floor(player->z - zo) / scale + h / 2; int rad = 128 / scale; if (level->dimension->hasCeiling) { rad /= 2; } data->step++; for (int x = xp - rad + 1; x < xp + rad; x++) { if ((x & 15) != (data->step & 15)) continue; int yd0 = 255; int yd1 = 0; double ho = 0; for (int z = zp - rad - 1; z < zp + rad; z++) { if (x < 0 || z < -1 || x >= w || z >= h) continue; int xd = x - xp; int zd = z - zp; bool ditherBlack = xd * xd + zd * zd > (rad - 2) * (rad - 2); int xx = (xo / scale + x - w / 2) * scale; int zz = (zo / scale + z - h / 2) * scale; int r = 0; int g = 0; int b = 0; int count[256]; memset( count,0,sizeof(int)*256); LevelChunk *lc = level->getChunkAt(xx, zz); if(lc->isEmpty()) continue; int xso = ((xx)) & 15; int zso = ((zz)) & 15; int liquidDepth = 0; double hh = 0; if (level->dimension->hasCeiling) { int ss = xx + zz * 231871; ss = ss * ss * 31287121 + ss * 11; if (((ss >> 20) & 1) == 0) count[Tile::dirt_Id] += 10; else count[Tile::rock_Id] += 10; hh = 100; } else { for (int xs = 0; xs < scale; xs++) { for (int zs = 0; zs < scale; zs++) { int yy = lc->getHeightmap(xs + xso, zs + zso) + 1; int t = 0; if (yy > 1) { bool ok = false; do { ok = true; t = lc->getTile(xs + xso, yy - 1, zs + zso); if (t == 0) ok = false; else if (yy > 0 && t > 0 && Tile::tiles[t]->material->color == MaterialColor::none) { ok = false; } if (!ok) { yy--; if (yy <= 0) break; t = lc->getTile(xs + xso, yy - 1, zs + zso); } } while (yy > 0 && !ok); if (yy > 0 && t != 0 && Tile::tiles[t]->material->isLiquid()) { int y = yy - 1; int below = 0; do { below = lc->getTile(xs + xso, y--, zs + zso); liquidDepth++; } while (y > 0 && below != 0 && Tile::tiles[below]->material->isLiquid()); } } hh += yy / (double) (scale * scale); count[t]++; } } } liquidDepth /= scale * scale; r /= scale * scale; g /= scale * scale; b /= scale * scale; int best = 0; int tBest = 0; for (int j = 0; j < 256; j++) { if (count[j] > best) { tBest = j; best = count[j]; } } double diff = ((hh - ho) * 4 / (scale + 4)) + (((x + z) & 1) - 0.5) * 0.4; int br = 1; if (diff > +0.6) br = 2; if (diff < -0.6) br = 0; int col = 0; if (tBest > 0) { MaterialColor *mc = Tile::tiles[tBest]->material->color; if (mc == MaterialColor::water) { diff = (liquidDepth * 0.1) + ((x + z) & 1) * 0.2; br = 1; if (diff < 0.5) br = 2; if (diff > 0.9) br = 0; } col = mc->id; } ho = hh; if (z < 0) continue; if (xd * xd + zd * zd >= rad * rad) continue; if (ditherBlack && ((x + z) & 1) == 0) { continue; } byte oldColor = data->colors[x + z * w]; byte newColor = (byte) (col * 4 + br); if (oldColor != newColor) { if (yd0 > z) yd0 = z; if (yd1 < z) yd1 = z; data->colors[x + z * w] = newColor; } } if (yd0 <= yd1) { data->setDirty(x, yd0, yd1); } } } void MapItem::inventoryTick(shared_ptr itemInstance, Level *level, shared_ptr owner, int slot, bool selected) { if (level->isClientSide) return; shared_ptr data = getSavedData(itemInstance, level); if (dynamic_pointer_cast(owner) != NULL) { shared_ptr player = dynamic_pointer_cast(owner); // 4J Stu - If the player has a map that belongs to another player, then merge the data over and change this map id to the owners id int ownersAuxValue = level->getAuxValueForMap(player->getXuid(), data->dimension, data->x, data->z, data->scale); if(ownersAuxValue != itemInstance->getAuxValue() ) { shared_ptr ownersData = getSavedData(ownersAuxValue,level); ownersData->x = data->x; ownersData->z = data->z; ownersData->scale = data->scale; ownersData->dimension = data->dimension; itemInstance->setAuxValue( ownersAuxValue ); ownersData->tickCarriedBy(player, itemInstance ); ownersData->mergeInMapData(data); player->inventoryMenu->broadcastChanges(); data = ownersData; } else { data->tickCarriedBy(player, itemInstance); } } if (selected) { update(level, owner, data); } } void MapItem::onCraftedBy(shared_ptr itemInstance, Level *level, shared_ptr player) { wchar_t buf[64]; int mapScale = 3; #ifdef _LARGE_WORLDS int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapScale); int centreXC = (int) (Math::round(player->x / scale) * scale); int centreZC = (int) (Math::round(player->z / scale) * scale); #else // 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map int centreXC = 0; int centreZC = 0; #endif itemInstance->setAuxValue(level->getAuxValueForMap(player->getXuid(), player->dimension, centreXC, centreZC, mapScale)); swprintf(buf,64,L"map_%d", itemInstance->getAuxValue()); std::wstring id = wstring(buf); shared_ptr data = getSavedData(itemInstance->getAuxValue(), level); // 4J Stu - We only have one map per player per dimension, so don't reset the one that they have // when a new one is created if( data == NULL ) { data = shared_ptr( new MapItemSavedData(id) ); } level->setSavedData(id, (shared_ptr ) data); data->scale = mapScale; // 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map data->x = centreXC; data->z = centreZC; data->dimension = (byte) level->dimension->id; data->setDirty(); } shared_ptr MapItem::getUpdatePacket(shared_ptr itemInstance, Level *level, shared_ptr player) { charArray data = MapItem::getSavedData(itemInstance, level)->getUpdatePacket(itemInstance, level, player); if (data.data == NULL || data.length == 0) return nullptr; shared_ptr retval = shared_ptr(new ComplexItemDataPacket((short) Item::map->id, (short) itemInstance->getAuxValue(), data)); delete data.data; return retval; }