#pragma once using namespace std; #include "DirectoryLevelStorage.h" class McRegionLevelStorage : public DirectoryLevelStorage { // private static final Logger logger = Logger.getLogger("Minecraft"); friend class McRegionLevelStorageSource; // 4J Jev, needs access to protected members. protected: static const int MCREGION_VERSION_ID = 0x4abc; public: McRegionLevelStorage(ConsoleSaveFile *saveFile, File dir, const wstring& levelName, bool createPlayerDir); ~McRegionLevelStorage(); virtual ChunkStorage *createChunkStorage(Dimension *dimension); virtual void saveLevelData(LevelData *levelData, vector > *players); virtual void closeAll(); };