#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "MegaTreeFeature.h" MegaTreeFeature::MegaTreeFeature(bool doUpdate, int baseHeight, int trunkType, int leafType) : Feature(doUpdate), baseHeight(baseHeight), trunkType(trunkType), leafType(leafType) { } bool MegaTreeFeature::place(Level *level, Random *random, int x, int y, int z) { int treeHeight = random->nextInt(3) + baseHeight; bool free = true; if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false; // 4J Stu Added to stop tree features generating areas previously place by game rule generation if(app.getLevelGenerationOptions() != NULL) { PIXBeginNamedEvent(0, "MegaTreeFeature Checking intersects"); LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); bool intersects = levelGenOptions->checkIntersects(x - 2, y - 1, z - 2, x + 2, y + treeHeight, z + 2); PIXEndNamedEvent(); if(intersects) { //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n"); return false; } } for (int yy = y; yy <= y + 1 + treeHeight; yy++) { int r = 2; if (yy == y) r = 1; if (yy >= y + 1 + treeHeight - 2) r = 2; for (int xx = x - r; xx <= x + r && free; xx++) { for (int zz = z - r; zz <= z + r && free; zz++) { if (yy >= 0 && yy < Level::maxBuildHeight) { int tt = level->getTile(xx, yy, zz); if (tt != 0 && tt != Tile::leaves_Id && tt != Tile::grass_Id && tt != Tile::dirt_Id && tt != Tile::treeTrunk_Id && tt != Tile::sapling_Id) free = false; } else { free = false; } } } } if (!free) return false; int belowTile = level->getTile(x, y - 1, z); if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::maxBuildHeight - treeHeight - 1) return false; level->setTileNoUpdate(x, y - 1, z, Tile::dirt_Id); level->setTileNoUpdate(x + 1, y - 1, z, Tile::dirt_Id); level->setTileNoUpdate(x, y - 1, z + 1, Tile::dirt_Id); level->setTileNoUpdate(x + 1, y - 1, z + 1, Tile::dirt_Id); PIXBeginNamedEvent(0,"MegaTree placing leaves, %d, %d, %d", x, z, y+treeHeight); placeLeaves(level, x, z, y + treeHeight, 2, random); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"MegaTree placing branches"); int branchHeight = y + treeHeight - 2 - random->nextInt(4); while (branchHeight > y + treeHeight / 2) { float angle = random->nextFloat() * PI * 2.0f; int bx = x + (int) (0.5f + Mth::cos(angle) * 4.0f); int bz = z + (int) (0.5f + Mth::sin(angle) * 4.0f); placeLeaves(level, bx, bz, branchHeight, 0, random); for (int b = 0; b < 5; b++) { bx = x + (int) (1.5f + Mth::cos(angle) * b); bz = z + (int) (1.5f + Mth::sin(angle) * b); placeBlock(level, bx, branchHeight - 3 + b / 2, bz, Tile::treeTrunk_Id, trunkType); } branchHeight -= 2 + random->nextInt(4); } PIXEndNamedEvent(); PIXBeginNamedEvent(0, "MegaTree placing vines"); for (int hh = 0; hh < treeHeight; hh++) { int t = level->getTile(x, y + hh, z); if (t == 0 || t == Tile::leaves_Id) { placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, trunkType); if (hh > 0) { if (random->nextInt(3) > 0 && level->isEmptyTile(x - 1, y + hh, z)) { placeBlock(level, x - 1, y + hh, z, Tile::vine_Id, VineTile::VINE_EAST); } if (random->nextInt(3) > 0 && level->isEmptyTile(x, y + hh, z - 1)) { placeBlock(level, x, y + hh, z - 1, Tile::vine_Id, VineTile::VINE_SOUTH); } } } if (hh < (treeHeight - 1)) { t = level->getTile(x + 1, y + hh, z); if (t == 0 || t == Tile::leaves_Id) { placeBlock(level, x + 1, y + hh, z, Tile::treeTrunk_Id, trunkType); if (hh > 0) { if (random->nextInt(3) > 0 && level->isEmptyTile(x + 2, y + hh, z)) { placeBlock(level, x + 2, y + hh, z, Tile::vine_Id, VineTile::VINE_WEST); } if (random->nextInt(3) > 0 && level->isEmptyTile(x + 1, y + hh, z - 1)) { placeBlock(level, x + 1, y + hh, z - 1, Tile::vine_Id, VineTile::VINE_SOUTH); } } } t = level->getTile(x + 1, y + hh, z + 1); if (t == 0 || t == Tile::leaves_Id) { placeBlock(level, x + 1, y + hh, z + 1, Tile::treeTrunk_Id, trunkType); if (hh > 0) { if (random->nextInt(3) > 0 && level->isEmptyTile(x + 2, y + hh, z + 1)) { placeBlock(level, x + 2, y + hh, z + 1, Tile::vine_Id, VineTile::VINE_WEST); } if (random->nextInt(3) > 0 && level->isEmptyTile(x + 1, y + hh, z + 2)) { placeBlock(level, x + 1, y + hh, z + 2, Tile::vine_Id, VineTile::VINE_NORTH); } } } t = level->getTile(x, y + hh, z + 1); if (t == 0 || t == Tile::leaves_Id) { placeBlock(level, x, y + hh, z + 1, Tile::treeTrunk_Id, trunkType); if (hh > 0) { if (random->nextInt(3) > 0 && level->isEmptyTile(x - 1, y + hh, z + 1)) { placeBlock(level, x - 1, y + hh, z + 1, Tile::vine_Id, VineTile::VINE_EAST); } if (random->nextInt(3) > 0 && level->isEmptyTile(x, y + hh, z + 2)) { placeBlock(level, x, y + hh, z + 2, Tile::vine_Id, VineTile::VINE_NORTH); } } } } } PIXEndNamedEvent(); return true; } void MegaTreeFeature::placeLeaves(Level *level, int x, int z, int topPosition, int baseRadius, Random *random) { int grassHeight = 2; // 4J Stu - Generate from top down so that we don't have to keep adjusting the heightmaps for (int yy = topPosition; yy >= topPosition - grassHeight; yy--) { int yo = yy - (topPosition); int radius = baseRadius + 1 - yo; for (int xx = x - radius; xx <= x + radius + 1; xx++) { int xo = xx - (x); for (int zz = z - radius; zz <= z + radius + 1; zz++) { int zo = zz - (z); if ((xo < 0 && zo < 0) && (xo * xo + zo * zo) > (radius * radius)) { continue; } if ((xo > 0 || zo > 0) && (xo * xo + zo * zo) > ((radius + 1) * (radius + 1))) { continue; } if (random->nextInt(4) == 0 && (xo * xo + zo * zo) > ((radius - 1) * (radius - 1))) { continue; } PIXBeginNamedEvent(0,"Getting tile"); int t = level->getTile(xx, yy, zz); PIXEndNamedEvent(); if (!Tile::solid[t]) { PIXBeginNamedEvent(0,"Placing block"); placeBlock(level, xx, yy, zz, Tile::leaves_Id, leafType); PIXEndNamedEvent(); } } } } }