#include "stdafx.h" #include "MelonTile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.h" #include "Facing.h" const wstring MelonTile::TEX = L"melon_side"; const wstring MelonTile::TEX_TOP = L"melon_top"; MelonTile::MelonTile(int id) : Tile(id, Material::vegetable) { iconTop = NULL; } Icon *MelonTile::getTexture(int face, int data) { if (face == Facing::UP || face == Facing::DOWN) return iconTop; return icon; } int MelonTile::getResource(int data, Random *random, int playerBonusLevel) { return Item::melon->id; } int MelonTile::getResourceCount(Random *random) { return 3 + random->nextInt(5); } int MelonTile::getResourceCountForLootBonus(int bonusLevel, Random *random) { int total = getResourceCount(random) + random->nextInt(1 + bonusLevel); if (total > 9) { total = 9; } return total; } void MelonTile::registerIcons(IconRegister *iconRegister) { icon = iconRegister->registerIcon(TEX); iconTop = iconRegister->registerIcon(TEX_TOP); }