#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.chunk.h" #include "MemoryChunkStorage.h" LevelChunk *MemoryChunkStorage::load(Level *level, int x, int z) //throws IOException { return NULL; } void MemoryChunkStorage::save(Level *level, LevelChunk *levelChunk) //throws IOException { } void MemoryChunkStorage::saveEntities(Level *level, LevelChunk *levelChunk) //throws IOException { } void MemoryChunkStorage::tick() { } void MemoryChunkStorage::flush() { }