#include "stdafx.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.chunk.storage.h" #include "net.minecraft.world.level.dimension.h" #include "com.mojang.nbt.h" #include "MemoryLevelStorage.h" #include "ConsoleSaveFileIO.h" MemoryLevelStorage::MemoryLevelStorage() { } LevelData *MemoryLevelStorage::prepareLevel() { return NULL; } void MemoryLevelStorage::checkSession() { } ChunkStorage *MemoryLevelStorage::createChunkStorage(Dimension *dimension) { return new MemoryChunkStorage(); } void MemoryLevelStorage::saveLevelData(LevelData *levelData, vector > *players) { } void MemoryLevelStorage::saveLevelData(LevelData *levelData) { } PlayerIO *MemoryLevelStorage::getPlayerIO() { return this; } void MemoryLevelStorage::closeAll() { } void MemoryLevelStorage::save(shared_ptr player) { } bool MemoryLevelStorage::load(shared_ptr player) { return false; } CompoundTag *MemoryLevelStorage::loadPlayerDataTag(const wstring& playerName) { return NULL; } ConsoleSavePath MemoryLevelStorage::getDataFile(const wstring& id) { return ConsoleSaveFile(wstring(L"")); }