#include "stdafx.h" #include "net.minecraft.world.level.chunk.storage.h" #include "MemoryLevelStorage.h" #include "LevelSummary.h" #include "MemoryLevelStorageSource.h" MemoryLevelStorageSource::MemoryLevelStorageSource() { } wstring MemoryLevelStorageSource::getName() { return L"Memory Storage"; } shared_ptr MemoryLevelStorageSource::selectLevel(const wstring& levelId, bool createPlayerDir) { return shared_ptr () new MemoryLevelStorage()); } vector *MemoryLevelStorageSource::getLevelList() { return new vector; } void MemoryLevelStorageSource::clearAll() { } LevelData *MemoryLevelStorageSource::getDataTagFor(const wstring& levelId) { return NULL; } bool MemoryLevelStorageSource::isNewLevelIdAcceptable(const wstring& levelId) { return true; } void MemoryLevelStorageSource::deleteLevel(const wstring& levelId) { } void MemoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName) { } bool MemoryLevelStorageSource::isConvertible(const wstring& levelId) { return false; } bool MemoryLevelStorageSource::requiresConversion(const wstring& levelId) { return false; } bool MemoryLevelStorageSource::convertLevel(const wstring& levelId, ProgressListener *progress) { return false; }