#pragma once #include "AbstractContainerMenu.h" class MerchantContainer; class MerchantMenu : public AbstractContainerMenu { public: static const int PAYMENT1_SLOT = 0; static const int PAYMENT2_SLOT = 1; static const int RESULT_SLOT = 2; static const int INV_SLOT_START = RESULT_SLOT + 1; static const int INV_SLOT_END = INV_SLOT_START + 9 * 3; static const int USE_ROW_SLOT_START = INV_SLOT_END; static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9; static const int SELLSLOT1_X = 36; static const int SELLSLOT2_X = SELLSLOT1_X + 26; static const int BUYSLOT_X = 120; static const int ROW1_Y = 24; static const int ROW2_Y = 53; private: shared_ptr trader; shared_ptr tradeContainer; Level *level; public: MerchantMenu(shared_ptr inventory, shared_ptr merchant, Level *level); shared_ptr getTradeContainer(); void addSlotListener(ContainerListener *listener); void broadcastChanges(); void slotsChanged(); // 4J used to take a shared_ptr but wasn't using it, so removed to simplify things void setSelectionHint(int hint); void setData(int id, int value); bool stillValid(shared_ptr player); shared_ptr quickMoveStack(shared_ptr player, int slotIndex); void removed(shared_ptr player); shared_ptr getMerchant(); // 4J Added };