#include "stdafx.h" #include "net.minecraft.world.level.levelgen.structure.h" MineShaftStart::MineShaftStart(Level *level, Random *random, int chunkX, int chunkZ) { MineShaftPieces::MineShaftRoom *mineShaftRoom = new MineShaftPieces::MineShaftRoom(0, random, (chunkX << 4) + 2, (chunkZ << 4) + 2); pieces.push_back(mineShaftRoom); mineShaftRoom->addChildren(mineShaftRoom, &pieces, random); calculateBoundingBox(); moveBelowSeaLevel(level, random, 10); }