#include "stdafx.h" #include "Packet.h" #include "MaterialColor.h" #include "Material.h" #include "Tile.h" #include "HatchetItem.h" #include "PickaxeItem.h" #include "ShovelItem.h" #include "BlockReplacements.h" #include "Biome.h" #include "Item.h" #include "FurnaceRecipes.h" #include "Recipes.h" #include "Stats.h" #include "Achievements.h" #include "Skeleton.h" #include "PigZombie.h" #include "TileEntity.h" #include "EntityIO.h" #include "SharedConstants.h" #include "MobCategory.h" #include "LevelChunk.h" #include "MineShaftPieces.h" #include "StrongholdFeature.h" #include "VillageFeature.h" #include "LevelType.h" #include "EnderMan.h" #include "PotionBrewing.h" #include "Enchantment.h" #include "VillagePieces.h" #include "RandomScatteredLargeFeature.h" #include "Minecraft.World.h" #include "..\Minecraft.Client\ServerLevel.h" #include "SparseLightStorage.h" #include "SparseDataStorage.h" #include "McRegionChunkStorage.h" #include "Villager.h" #include "LevelSettings.h" #include "CommonStats.h" void MinecraftWorld_RunStaticCtors() { // The ordering of these static ctors can be important. If they are within statement blocks then // DO NOT CHANGE the ordering - 4J Stu Packet::staticCtor(); { MaterialColor::staticCtor(); Material::staticCtor(); Tile::staticCtor(); HatchetItem::staticCtor(); PickaxeItem::staticCtor(); ShovelItem::staticCtor(); BlockReplacements::staticCtor(); Biome::staticCtor(); Item::staticCtor(); FurnaceRecipes::staticCtor(); Recipes::staticCtor(); GenericStats::setInstance(new CommonStats()); Stats::staticCtor(); //Achievements::staticCtor(); // 4J Stu - This is now called from within the Stats::staticCtor() Skeleton::staticCtor(); PigZombie::staticCtor(); TileEntity::staticCtor(); EntityIO::staticCtor(); MobCategory::staticCtor(); Item::staticInit(); LevelChunk::staticCtor(); LevelType::staticCtor(); MineShaftPieces::staticCtor(); StrongholdFeature::staticCtor(); VillagePieces::Smithy::staticCtor(); VillageFeature::staticCtor(); RandomScatteredLargeFeature::staticCtor(); } EnderMan::staticCtor(); PotionBrewing::staticCtor(); Enchantment::staticCtor(); SharedConstants::staticCtor(); ServerLevel::staticCtor(); SparseLightStorage::staticCtor(); CompressedTileStorage::staticCtor(); SparseDataStorage::staticCtor(); McRegionChunkStorage::staticCtor(); Villager::staticCtor(); GameType::staticCtor(); }