#include "stdafx.h" #include "JavaMath.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.ai.control.h" #include "net.minecraft.world.entity.ai.navigation.h" #include "net.minecraft.world.entity.ai.sensing.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.animal.h" #include "net.minecraft.world.entity.monster.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.material.h" #include "net.minecraft.world.damagesource.h" #include "net.minecraft.world.effect.h" #include "net.minecraft.world.item.alchemy.h" #include "net.minecraft.world.item.enchantment.h" #include "com.mojang.nbt.h" #include "Mob.h" #include "..\Minecraft.Client\Textures.h" #include "SoundTypes.h" #include "BasicTypeContainers.h" #include "ParticleTypes.h" #include "GenericStats.h" #include "ItemEntity.h" const double Mob::MIN_MOVEMENT_DISTANCE = 0.005; void Mob::_init() { invulnerableDuration = 20; timeOffs = 0.0f; yBodyRot = 0; yBodyRotO = 0; yHeadRot = 0; yHeadRotO = 0; oRun = 0.0f; run = 0.0f; animStep = 0.0f; animStepO = 0.0f; MemSect(31); hasHair = true; textureIdx = TN_MOB_CHAR; // 4J was L"/mob/char.png"; allowAlpha = true; rotOffs = 0; modelName = L""; bobStrength = 1; deathScore = 0; renderOffset = 0; MemSect(0); walkingSpeed = 0.1f; flyingSpeed = 0.02f; oAttackAnim = 0.0f; attackAnim = 0.0f; lastHealth = 0; dmgSpill = 0; ambientSoundTime = 0; hurtTime = 0; hurtDuration = 0; hurtDir = 0; deathTime = 0; attackTime = 0; oTilt = 0; tilt = 0; dead = false; xpReward = 0; modelNum = -1; animSpeed = (float) (Math::random() * 0.9f + 0.1f); walkAnimSpeedO = 0.0f; walkAnimSpeed = 0.0f; walkAnimPos = 0.0f; lastHurtByPlayer = nullptr; lastHurtByPlayerTime = 0; lastHurtByMob = nullptr; lastHurtByMobTime = 0; lastHurtMob = nullptr; arrowCount = 0; removeArrowTime = 0; lSteps = 0; lx = ly = lz = lyr = lxr = 0.0; fallTime = 0.0f; lastHurt = 0; noActionTime = 0; xxa = yya = yRotA = 0.0f; jumping = false; defaultLookAngle = 0.0f; runSpeed = 0.7f; noJumpDelay = 0; lookingAt = nullptr; lookTime = 0; effectsDirty = true; effectColor = 0; target = nullptr; sensing = NULL; speed = 0.0f; restrictCenter = new Pos(0, 0, 0); restrictRadius = -1.0f; } Mob::Mob( Level* level) : Entity(level) { _init(); // 4J Stu - This will not call the correct derived function, so moving to each derived class //health = getMaxHealth(); health = 0; blocksBuilding = true; lookControl = new LookControl(this); moveControl = new MoveControl(this); jumpControl = new JumpControl(this); bodyControl = new BodyControl(this); navigation = new PathNavigation(this, level, 16); sensing = new Sensing(this); rotA = (float) (Math::random() + 1) * 0.01f; setPos(x, y, z); timeOffs = (float) Math::random() * 12398; yRot = (float) (Math::random() * PI * 2); yHeadRot = yRot; this->footSize = 0.5f; } Mob::~Mob() { for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ++it) { delete it->second; } if(lookControl != NULL) delete lookControl; if(moveControl != NULL) delete moveControl; if(jumpControl != NULL) delete jumpControl; if(bodyControl != NULL) delete bodyControl; if(navigation != NULL) delete navigation; if(sensing != NULL) delete sensing; delete restrictCenter; } LookControl *Mob::getLookControl() { return lookControl; } MoveControl *Mob::getMoveControl() { return moveControl; } JumpControl *Mob::getJumpControl() { return jumpControl; } PathNavigation *Mob::getNavigation() { return navigation; } Sensing *Mob::getSensing() { return sensing; } Random *Mob::getRandom() { return random; } shared_ptr Mob::getLastHurtByMob() { return lastHurtByMob; } shared_ptr Mob::getLastHurtMob() { return lastHurtMob; } void Mob::setLastHurtMob(shared_ptr target) { shared_ptr mob = dynamic_pointer_cast(target); if (mob != NULL) lastHurtMob = mob; } int Mob::getNoActionTime() { return noActionTime; } float Mob::getYHeadRot() { return yHeadRot; } void Mob::setYHeadRot(float yHeadRot) { this->yHeadRot = yHeadRot; } float Mob::getSpeed() { return speed; } void Mob::setSpeed(float speed) { this->speed = speed; setYya(speed); } bool Mob::doHurtTarget(shared_ptr target) { setLastHurtMob(target); return false; } shared_ptr Mob::getTarget() { return target; } void Mob::setTarget(shared_ptr target) { this->target = target; } bool Mob::canAttackType(eINSTANCEOF targetType) { return !(targetType == eTYPE_CREEPER || targetType == eTYPE_GHAST); } // Called by eatTileGoal void Mob::ate() { } // might move to navigation, might make area bool Mob::isWithinRestriction() { return isWithinRestriction(Mth::floor(x), Mth::floor(y), Mth::floor(z)); } bool Mob::isWithinRestriction(int x, int y, int z) { if (restrictRadius == -1) return true; return restrictCenter->distSqr(x, y, z) < restrictRadius * restrictRadius; } void Mob::restrictTo(int x, int y, int z, int radius) { restrictCenter->set(x, y, z); restrictRadius = radius; } Pos *Mob::getRestrictCenter() { return restrictCenter; } float Mob::getRestrictRadius() { return restrictRadius; } void Mob::clearRestriction() { restrictRadius = -1; } bool Mob::hasRestriction() { return restrictRadius != -1; } void Mob::setLastHurtByMob(shared_ptr hurtBy) { lastHurtByMob = hurtBy; lastHurtByMobTime = lastHurtByMob != NULL ? PLAYER_HURT_EXPERIENCE_TIME : 0; } void Mob::defineSynchedData() { entityData->define(DATA_EFFECT_COLOR_ID, effectColor); } bool Mob::canSee(shared_ptr target) { HitResult *hres = level->clip(Vec3::newTemp(x, y + getHeadHeight(), z), Vec3::newTemp(target->x, target->y + target->getHeadHeight(), target->z)); bool retVal = (hres == NULL); delete hres; return retVal; } int Mob::getTexture() { return textureIdx; } bool Mob::isPickable() { return !removed; } bool Mob::isPushable() { return !removed; } float Mob::getHeadHeight() { return bbHeight * 0.85f; } int Mob::getAmbientSoundInterval() { return 20 * 4; } void Mob::playAmbientSound() { MemSect(31); int ambient = getAmbientSound(); if (ambient != -1) { level->playSound(shared_from_this(), ambient, getSoundVolume(), getVoicePitch()); } MemSect(0); } void Mob::baseTick() { oAttackAnim = attackAnim; Entity::baseTick(); if (isAlive() && random->nextInt(1000) < ambientSoundTime++) { ambientSoundTime = -getAmbientSoundInterval(); playAmbientSound(); } if (isAlive() && isInWall()) { hurt(DamageSource::inWall, 1); } if (isFireImmune() || level->isClientSide) clearFire(); if (isAlive() && isUnderLiquid(Material::water) && !isWaterMob() && activeEffects.find(MobEffect::waterBreathing->id) == activeEffects.end()) { setAirSupply(decreaseAirSupply(getAirSupply())); if (getAirSupply() == -20) { setAirSupply(0); if(canCreateParticles()) { for (int i = 0; i < 8; i++) { float xo = random->nextFloat() - random->nextFloat(); float yo = random->nextFloat() - random->nextFloat(); float zo = random->nextFloat() - random->nextFloat(); level->addParticle(eParticleType_bubble, x + xo, y + yo, z + zo, xd, yd, zd); } } hurt(DamageSource::drown, 2); } clearFire(); } else { setAirSupply(TOTAL_AIR_SUPPLY); } oTilt = tilt; if (attackTime > 0) attackTime--; if (hurtTime > 0) hurtTime--; if (invulnerableTime > 0) invulnerableTime--; if (health <= 0) { tickDeath(); } if (lastHurtByPlayerTime > 0) lastHurtByPlayerTime--; else { // Note - this used to just set to nullptr, but that has to create a new shared_ptr and free an old one, when generally this won't be doing anything at all. This // is the lightweight but ugly alternative if( lastHurtByPlayer ) { lastHurtByPlayer.reset(); } } if (lastHurtMob != NULL && !lastHurtMob->isAlive()) lastHurtMob = nullptr; if (lastHurtByMob != NULL) { if (!lastHurtByMob->isAlive()) setLastHurtByMob(nullptr); else if (lastHurtByMobTime > 0) lastHurtByMobTime--; else setLastHurtByMob(nullptr); } // update effects tickEffects(); animStepO = animStep; yBodyRotO = yBodyRot; yHeadRotO = yHeadRot; yRotO = yRot; xRotO = xRot; } void Mob::tickDeath() { deathTime++; if (deathTime == 20) { // 4J Stu - Added level->isClientSide check from 1.2 to fix XP orbs being created client side if(!level->isClientSide && (lastHurtByPlayerTime > 0 || isAlwaysExperienceDropper()) ) { if (!isBaby()) { int xpCount = this->getExperienceReward(lastHurtByPlayer); while (xpCount > 0) { int newCount = ExperienceOrb::getExperienceValue(xpCount); xpCount -= newCount; level->addEntity(shared_ptr( new ExperienceOrb(level, x, y, z, newCount) ) ); } } } remove(); for (int i = 0; i < 20; i++) { double xa = random->nextGaussian() * 0.02; double ya = random->nextGaussian() * 0.02; double za = random->nextGaussian() * 0.02; level->addParticle(eParticleType_explode, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za); } } } int Mob::decreaseAirSupply(int currentSupply) { return currentSupply - 1; } int Mob::getExperienceReward(shared_ptr killedBy) { return xpReward; } bool Mob::isAlwaysExperienceDropper() { return false; } void Mob::spawnAnim() { for (int i = 0; i < 20; i++) { double xa = random->nextGaussian() * 0.02; double ya = random->nextGaussian() * 0.02; double za = random->nextGaussian() * 0.02; double dd = 10; level->addParticle(eParticleType_explode, x + random->nextFloat() * bbWidth * 2 - bbWidth - xa * dd, y + random->nextFloat() * bbHeight - ya * dd, z + random->nextFloat() * bbWidth * 2 - bbWidth - za * dd, xa, ya, za); } } void Mob::rideTick() { Entity::rideTick(); oRun = run; run = 0; fallDistance = 0; } void Mob::lerpTo(double x, double y, double z, float yRot, float xRot, int steps) { heightOffset = 0; lx = x; ly = y; lz = z; lyr = yRot; lxr = xRot; lSteps = steps; } void Mob::superTick() { Entity::tick(); } void Mob::tick() { Entity::tick(); if (arrowCount > 0) { if (removeArrowTime <= 0) { removeArrowTime = 20 * 3; } removeArrowTime--; if (removeArrowTime <= 0) { arrowCount--; } } aiStep(); double xd = x - xo; double zd = z - zo; float sideDist = xd * xd + zd * zd; float yBodyRotT = yBodyRot; float walkSpeed = 0; oRun = run; float tRun = 0; if (sideDist <= 0.05f * 0.05f) { // animStep = 0; } else { tRun = 1; walkSpeed = sqrt(sideDist) * 3; yBodyRotT = ((float) atan2(zd, xd) * 180 / (float) PI - 90); } if (attackAnim > 0) { yBodyRotT = yRot; } if (!onGround) { tRun = 0; } run = run + (tRun - run) * 0.3f; /* * float yBodyRotD = yRot-yBodyRot; while (yBodyRotD < -180) yBodyRotD * += 360; while (yBodyRotD >= 180) yBodyRotD -= 360; yBodyRot += * yBodyRotD * 0.1f; */ if (useNewAi()) { bodyControl->clientTick(); } else { float yBodyRotD = Mth::wrapDegrees(yBodyRotT - yBodyRot); yBodyRot += yBodyRotD * 0.3f; float headDiff = Mth::wrapDegrees(yRot - yBodyRot); bool behind = headDiff < -90 || headDiff >= 90; if (headDiff < -75) headDiff = -75; if (headDiff >= 75) headDiff = +75; yBodyRot = yRot - headDiff; if (headDiff * headDiff > 50 * 50) { yBodyRot += headDiff * 0.2f; } if (behind) { walkSpeed *= -1; } } while (yRot - yRotO < -180) yRotO -= 360; while (yRot - yRotO >= 180) yRotO += 360; while (yBodyRot - yBodyRotO < -180) yBodyRotO -= 360; while (yBodyRot - yBodyRotO >= 180) yBodyRotO += 360; while (xRot - xRotO < -180) xRotO -= 360; while (xRot - xRotO >= 180) xRotO += 360; while (yHeadRot - yHeadRotO < -180) yHeadRotO -= 360; while (yHeadRot - yHeadRotO >= 180) yHeadRotO += 360; animStep += walkSpeed; } void Mob::heal(int heal) { if (health <= 0) return; health += heal; if (health > getMaxHealth()) health = getMaxHealth(); invulnerableTime = invulnerableDuration / 2; } int Mob::getHealth() { return health; } void Mob::setHealth(int health) { this->health = health; if (health > getMaxHealth()) { health = getMaxHealth(); } } bool Mob::hurt(DamageSource *source, int dmg) { // 4J Stu - Reworked this function a bit to show hurt damage on the client before the server responds. // Fix for #8823 - Gameplay: Confirmation that a monster or animal has taken damage from an attack is highly delayed // 4J Stu - Change to the fix to only show damage when attacked, rather than collision damage // Fix for #10299 - When in corners, passive mobs may show that they are taking damage. // 4J Stu - Change to the fix for TU6, as source is never NULL due to changes in 1.8.2 to what source actually is if (level->isClientSide && dynamic_cast(source) == NULL) return false; noActionTime = 0; if (health <= 0) return false; if ( source->isFire() && hasEffect(MobEffect::fireResistance) ) { // 4J-JEV, for new achievement Stayin'Frosty, TODO merge with Java version. shared_ptr plr = dynamic_pointer_cast(shared_from_this()); if ( plr != NULL && source == DamageSource::lava ) // Only award when in lava (not any fire). { plr->awardStat(GenericStats::stayinFrosty(),GenericStats::param_stayinFrosty()); } return false; } this->walkAnimSpeed = 1.5f; bool sound = true; if (invulnerableTime > invulnerableDuration / 2.0f) { if (dmg <= lastHurt) return false; if(!level->isClientSide) actuallyHurt(source, dmg - lastHurt); lastHurt = dmg; sound = false; } else { lastHurt = dmg; lastHealth = health; invulnerableTime = invulnerableDuration; if (!level->isClientSide) actuallyHurt(source, dmg); hurtTime = hurtDuration = 10; } hurtDir = 0; shared_ptr sourceEntity = source->getEntity(); if (sourceEntity != NULL) { if (dynamic_pointer_cast(sourceEntity) != NULL) { setLastHurtByMob(dynamic_pointer_cast(sourceEntity)); } if (dynamic_pointer_cast(sourceEntity) != NULL) { lastHurtByPlayerTime = PLAYER_HURT_EXPERIENCE_TIME; lastHurtByPlayer = dynamic_pointer_cast(sourceEntity); } else if (dynamic_pointer_cast(sourceEntity)) { shared_ptr w = dynamic_pointer_cast(sourceEntity); if (w->isTame()) { lastHurtByPlayerTime = PLAYER_HURT_EXPERIENCE_TIME; lastHurtByPlayer = nullptr; } } } if (sound && level->isClientSide) { return false; } if (sound) { level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT); if (source != DamageSource::drown && source != DamageSource::controlledExplosion) markHurt(); if (sourceEntity != NULL) { double xd = sourceEntity->x - x; double zd = sourceEntity->z - z; while (xd * xd + zd * zd < 0.0001) { xd = (Math::random() - Math::random()) * 0.01; zd = (Math::random() - Math::random()) * 0.01; } hurtDir = (float) (atan2(zd, xd) * 180 / PI) - yRot; knockback(sourceEntity, dmg, xd, zd); } else { hurtDir = (float) (int) ((Math::random() * 2) * 180); // 4J This cast is the same as Java } } MemSect(31); if (health <= 0) { if (sound) level->playSound(shared_from_this(), getDeathSound(), getSoundVolume(), getVoicePitch()); die(source); } else { if (sound) level->playSound(shared_from_this(), getHurtSound(), getSoundVolume(), getVoicePitch()); } MemSect(0); return true; } float Mob::getVoicePitch() { if (isBaby()) { return (random->nextFloat() - random->nextFloat()) * 0.2f + 1.5f; } return (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f; } void Mob::animateHurt() { hurtTime = hurtDuration = 10; hurtDir = 0; } int Mob::getArmorValue() { return 0; } void Mob::hurtArmor(int damage) { } int Mob::getDamageAfterArmorAbsorb(DamageSource *damageSource, int damage) { if (!damageSource->isBypassArmor()) { int absorb = 25 - getArmorValue(); int v = (damage) * absorb + dmgSpill; hurtArmor(damage); damage = v / 25; dmgSpill = v % 25; } return damage; } int Mob::getDamageAfterMagicAbsorb(DamageSource *damageSource, int damage) { if (hasEffect(MobEffect::damageResistance)) { int absorbValue = (getEffect(MobEffect::damageResistance)->getAmplifier() + 1) * 5; int absorb = 25 - absorbValue; int v = (damage) * absorb + dmgSpill; damage = v / 25; dmgSpill = v % 25; } return damage; } void Mob::actuallyHurt(DamageSource *source, int dmg) { dmg = getDamageAfterArmorAbsorb(source, dmg); dmg = getDamageAfterMagicAbsorb(source, dmg); health -= dmg; } float Mob::getSoundVolume() { return 1; } int Mob::getAmbientSound() { return -1; } int Mob::getHurtSound() { return eSoundType_DAMAGE_HURT; } int Mob::getDeathSound() { return eSoundType_DAMAGE_HURT; } void Mob::knockback(shared_ptr source, int dmg, double xd, double zd) { hasImpulse = true; float dd = (float) sqrt(xd * xd + zd * zd); float pow = 0.4f; this->xd /= 2; this->yd /= 2; this->zd /= 2; this->xd -= xd / dd * pow; this->yd += pow; this->zd -= zd / dd * pow; if (this->yd > 0.4f) this->yd = 0.4f; } void Mob::die(DamageSource *source) { shared_ptr sourceEntity = source->getEntity(); if (deathScore >= 0 && sourceEntity != NULL) sourceEntity->awardKillScore(shared_from_this(), deathScore); if (sourceEntity != NULL) sourceEntity->killed( dynamic_pointer_cast( shared_from_this() ) ); dead = true; if (!level->isClientSide) { int playerBonus = 0; shared_ptr player = dynamic_pointer_cast(sourceEntity); if (player != NULL) { playerBonus = EnchantmentHelper::getKillingLootBonus(player->inventory); } if (!isBaby()) { dropDeathLoot(lastHurtByPlayerTime > 0, playerBonus); if (lastHurtByPlayerTime > 0) { int rareLoot = random->nextInt(200) - playerBonus; if (rareLoot < 5) { dropRareDeathLoot((rareLoot <= 0) ? 1 : 0); } } } // 4J-JEV, hook for Durango mobKill event. if (player != NULL) { player->awardStat(GenericStats::killMob(),GenericStats::param_mobKill(player, dynamic_pointer_cast(shared_from_this()), source)); } } level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH); } /** * Drop extra rare loot. Only occurs roughly 5% of the time, rareRootLevel * is set to 1 (otherwise 0) 1% of the time. * * @param rareLootLevel */ void Mob::dropRareDeathLoot(int rareLootLevel) { } void Mob::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) { int loot = getDeathLoot(); if (loot > 0) { int count = random->nextInt(3); if (playerBonusLevel > 0) { count += random->nextInt(playerBonusLevel + 1); } for (int i = 0; i < count; i++) spawnAtLocation(loot, 1); } } int Mob::getDeathLoot() { return 0; } void Mob::causeFallDamage(float distance) { Entity::causeFallDamage(distance); int dmg = (int) ceil(distance - 3); if (dmg > 0) { // 4J - new sounds here brought forward from 1.2.3 if (dmg > 4) { level->playSound(shared_from_this(), eSoundType_DAMAGE_FALL_BIG, 1, 1); } else { level->playSound(shared_from_this(), eSoundType_DAMAGE_FALL_SMALL, 1, 1); } hurt(DamageSource::fall, dmg); int t = level->getTile( Mth::floor(x), Mth::floor(y - 0.2f - this->heightOffset), Mth::floor(z)); if (t > 0) { const Tile::SoundType *soundType = Tile::tiles[t]->soundType; MemSect(31); level->playSound(shared_from_this(), soundType->getStepSound(), soundType->getVolume() * 0.5f, soundType->getPitch() * 0.75f); MemSect(0); } } } void Mob::travel(float xa, float ya) { shared_ptr thisPlayer = dynamic_pointer_cast(shared_from_this()); if (isInWater() && !(thisPlayer && thisPlayer->abilities.flying) ) { double yo = y; moveRelative(xa, ya, useNewAi() ? 0.04f : 0.02f); move(xd, yd, zd); xd *= 0.80f; yd *= 0.80f; zd *= 0.80f; yd -= 0.02; if (horizontalCollision && isFree(xd, yd + 0.6f - y + yo, zd)) { yd = 0.3f; } } else if (isInLava() && !(thisPlayer && thisPlayer->abilities.flying) ) { double yo = y; moveRelative(xa, ya, 0.02f); move(xd, yd, zd); xd *= 0.50f; yd *= 0.50f; zd *= 0.50f; yd -= 0.02; if (horizontalCollision && isFree(xd, yd + 0.6f - y + yo, zd)) { yd = 0.3f; } } else { float friction = 0.91f; if (onGround) { friction = 0.6f * 0.91f; int t = level->getTile(Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z)); if (t > 0) { friction = Tile::tiles[t]->friction * 0.91f; } } float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction); float speed; if (onGround) { if (useNewAi()) speed = getSpeed(); else speed = walkingSpeed; speed *= friction2; } else speed = flyingSpeed; moveRelative(xa, ya, speed); friction = 0.91f; if (onGround) { friction = 0.6f * 0.91f; int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z)); if (t > 0) { friction = Tile::tiles[t]->friction * 0.91f; } } if (onLadder()) { float max = 0.15f; if (xd < -max) xd = -max; if (xd > max) xd = max; if (zd < -max) zd = -max; if (zd > max) zd = max; this->fallDistance = 0; if (yd < -0.15) yd = -0.15; bool playerSneaking = isSneaking() && dynamic_pointer_cast(shared_from_this()) != NULL; if (playerSneaking && yd < 0) yd = 0; } move(xd, yd, zd); if (horizontalCollision && onLadder()) { yd = 0.2; } yd -= 0.08; yd *= 0.98f; xd *= friction; zd *= friction; } walkAnimSpeedO = walkAnimSpeed; double xxd = x - xo; double zzd = z - zo; float wst = Mth::sqrt(xxd * xxd + zzd * zzd) * 4; if (wst > 1) wst = 1; walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f; walkAnimPos += walkAnimSpeed; } bool Mob::onLadder() { int xt = Mth::floor(x); int yt = Mth::floor(bb->y0); int zt = Mth::floor(z); // 4J-PB - TU9 - add climbable vines int iTile = level->getTile(xt, yt, zt); return (iTile== Tile::ladder_Id) || (iTile== Tile::vine_Id); } bool Mob::isShootable() { return true; } void Mob::addAdditonalSaveData(CompoundTag *entityTag) { entityTag->putShort(L"Health", (short) health); entityTag->putShort(L"HurtTime", (short) hurtTime); entityTag->putShort(L"DeathTime", (short) deathTime); entityTag->putShort(L"AttackTime", (short) attackTime); if (!activeEffects.empty()) { ListTag *listTag = new ListTag(); for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ++it) { MobEffectInstance *effect = it->second; CompoundTag *tag = new CompoundTag(); tag->putByte(L"Id", (BYTE) effect->getId()); tag->putByte(L"Amplifier", (char) effect->getAmplifier()); tag->putInt(L"Duration", effect->getDuration()); listTag->add(tag); } entityTag->put(L"ActiveEffects", listTag); } } void Mob::readAdditionalSaveData(CompoundTag *tag) { if (health < Short::MIN_VALUE) health = Short::MIN_VALUE; health = tag->getShort(L"Health"); if (!tag->contains(L"Health")) health = getMaxHealth(); hurtTime = tag->getShort(L"HurtTime"); deathTime = tag->getShort(L"DeathTime"); attackTime = tag->getShort(L"AttackTime"); if (tag->contains(L"ActiveEffects")) { ListTag *effects = (ListTag *) tag->getList(L"ActiveEffects"); for (int i = 0; i < effects->size(); i++) { CompoundTag *effectTag = effects->get(i); int id = effectTag->getByte(L"Id"); int amplifier = effectTag->getByte(L"Amplifier"); int duration = effectTag->getInt(L"Duration"); activeEffects.insert( unordered_map::value_type( id, new MobEffectInstance(id, duration, amplifier) ) ); } } } bool Mob::isAlive() { return !removed && health > 0; } bool Mob::isWaterMob() { return false; } // 4J - added for more accurate lighting of mobs. Takes a weighted average of all tiles touched by the bounding volume of the entity - the method in the Entity class (which used to be used for // mobs too) simply gets a single tile's lighting value causing sudden changes of lighting values when entities go in and out of lit areas, for example when bobbing in the water. int Mob::getLightColor(float a) { float accum[2] = {0,0}; float totVol = ( bb->x1 - bb->x0 ) * ( bb->y1 - bb->y0 ) * ( bb->z1 - bb->z0 ); int xmin = Mth::floor(bb->x0); int xmax = Mth::floor(bb->x1); int ymin = Mth::floor(bb->y0); int ymax = Mth::floor(bb->y1); int zmin = Mth::floor(bb->z0); int zmax = Mth::floor(bb->z1); for( int xt = xmin; xt <= xmax; xt++ ) for( int yt = ymin; yt <= ymax; yt++ ) for( int zt = zmin; zt <= zmax; zt++ ) { float tilexmin = (float)xt; float tilexmax = (float)(xt+1); float tileymin = (float)yt; float tileymax = (float)(yt+1); float tilezmin = (float)zt; float tilezmax = (float)(zt+1); if( tilexmin < bb->x0 ) tilexmin = bb->x0; if( tilexmax > bb->x1 ) tilexmax = bb->x1; if( tileymin < bb->y0 ) tileymin = bb->y0; if( tileymax > bb->y1 ) tileymax = bb->y1; if( tilezmin < bb->z0 ) tilezmin = bb->z0; if( tilezmax > bb->z1 ) tilezmax = bb->z1; float tileVol = ( tilexmax - tilexmin ) * ( tileymax - tileymin ) * ( tilezmax - tilezmin ); float frac = tileVol / totVol; int lc = level->getLightColor(xt, yt, zt, 0); accum[0] += frac * (float)( lc & 0xffff ); accum[1] += frac * (float)( lc >> 16 ); } if( accum[0] > 240.0f ) accum[0] = 240.0f; if( accum[1] > 240.0f ) accum[1] = 240.0f; return ( ( (int)accum[1])<<16) | ((int)accum[0]); } void Mob::setYya(float yya) { this->yya = yya; } void Mob::setJumping(bool jump) { jumping = jump; } void Mob::aiStep() { if (noJumpDelay > 0) noJumpDelay--; if (lSteps > 0) { double xt = x + (lx - x) / lSteps; double yt = y + (ly - y) / lSteps; double zt = z + (lz - z) / lSteps; double yrd = Mth::wrapDegrees(lyr - yRot); double xrd = Mth::wrapDegrees(lxr - xRot); yRot += (float) ( (yrd) / lSteps ); xRot += (float) ( (xrd) / lSteps ); lSteps--; this->setPos(xt, yt, zt); this->setRot(yRot, xRot); // 4J - this collision is carried out to try and stop the lerping push the mob through the floor, // in which case gravity can then carry on moving the mob because the collision just won't work anymore. // BB for collision used to be calculated as: bb->shrink(1 / 32.0, 0, 1 / 32.0) // now using a reduced BB to try and get rid of some issues where mobs pop up the sides of walls, undersides of // trees etc. AABB *shrinkbb = bb->shrink(0.1, 0, 0.1); shrinkbb->y1 = shrinkbb->y0 + 0.1; AABBList *collisions = level->getCubes(shared_from_this(), shrinkbb); if (collisions->size() > 0) { double yTop = 0; AUTO_VAR(itEnd, collisions->end()); for (AUTO_VAR(it, collisions->begin()); it != itEnd; it++) { AABB *ab = *it; //collisions->at(i); if (ab->y1 > yTop) yTop = ab->y1; } yt += yTop - bb->y0; setPos(xt, yt, zt); } if (abs(xd) < MIN_MOVEMENT_DISTANCE) xd = 0; if (abs(yd) < MIN_MOVEMENT_DISTANCE) yd = 0; if (abs(zd) < MIN_MOVEMENT_DISTANCE) zd = 0; } if (isImmobile()) { jumping = false; xxa = 0; yya = 0; yRotA = 0; } else { MemSect(25); if (isEffectiveAI()) { if (useNewAi()) { newServerAiStep(); } else { serverAiStep(); yHeadRot = yRot; } } MemSect(0); } if (jumping) { if (isInWater() || isInLava() ) { yd += 0.04f; } else if (onGround) { if (noJumpDelay == 0) { jumpFromGround(); noJumpDelay = 10; } } } else { noJumpDelay = 0; } xxa *= 0.98f; yya *= 0.98f; yRotA *= 0.9f; float normalSpeed = walkingSpeed; walkingSpeed *= getWalkingSpeedModifier(); travel(xxa, yya); walkingSpeed = normalSpeed; if(!level->isClientSide) { vector > *entities = level->getEntities(shared_from_this(), this->bb->grow(0.2f, 0, 0.2f)); if (entities != NULL && !entities->empty()) { AUTO_VAR(itEnd, entities->end()); for (AUTO_VAR(it, entities->begin()); it != itEnd; it++) { shared_ptr e = *it; //entities->at(i); if (e->isPushable()) e->push(shared_from_this()); } } } } bool Mob::useNewAi() { return false; } bool Mob::isEffectiveAI() { return !level->isClientSide; } bool Mob::isImmobile() { return health <= 0; } bool Mob::isBlocking() { return false; } void Mob::jumpFromGround() { yd = 0.42f; if (hasEffect(MobEffect::jump)) { yd += (getEffect(MobEffect::jump)->getAmplifier() + 1) * .1f; } if (isSprinting()) { float rr = yRot * Mth::RAD_TO_GRAD; xd -= Mth::sin(rr) * 0.2f; zd += Mth::cos(rr) * 0.2f; } this->hasImpulse = true; } bool Mob::removeWhenFarAway() { return true; } void Mob::checkDespawn() { shared_ptr player = level->getNearestPlayer(shared_from_this(), -1); if (player != NULL) { double xd = player->x - x; double yd = player->y - y; double zd = player->z - z; double sd = xd * xd + yd * yd + zd * zd; if (removeWhenFarAway() && sd > 128 * 128) { remove(); } if (noActionTime > 20 * 30 && random->nextInt(800) == 0 && sd > 32 * 32 && removeWhenFarAway()) { remove(); } else if (sd < 32 * 32) { noActionTime = 0; } } } void Mob::newServerAiStep() { MemSect(51); noActionTime++; checkDespawn(); sensing->tick(); targetSelector.tick(); goalSelector.tick(); navigation->tick(); serverAiMobStep(); moveControl->tick(); lookControl->tick(); jumpControl->tick(); // Consider this for extra strolling if it is protected against despawning. We aren't interested in ones that aren't protected as the whole point of this // extra wandering is to potentially transition from protected to not protected. considerForExtraWandering( isDespawnProtected() ); MemSect(0); } void Mob::serverAiMobStep() { } void Mob::serverAiStep() { noActionTime++; checkDespawn(); xxa = 0; yya = 0; float lookDistance = 8; if (random->nextFloat() < 0.02f) { shared_ptr player = level->getNearestPlayer(shared_from_this(), lookDistance); if (player != NULL) { lookingAt = player; lookTime = 10 + random->nextInt(20); } else { yRotA = (random->nextFloat() - 0.5f) * 20; } } if (lookingAt != NULL) { lookAt(lookingAt, 10.0f, (float) getMaxHeadXRot()); if (lookTime-- <= 0 || lookingAt->removed || lookingAt->distanceToSqr(shared_from_this()) > lookDistance * lookDistance) { lookingAt = nullptr; } } else { if (random->nextFloat() < 0.05f) { yRotA = (random->nextFloat() - 0.5f) * 20; } yRot += yRotA; xRot = defaultLookAngle; } bool inWater = isInWater(); bool inLava = isInLava(); if (inWater || inLava) jumping = random->nextFloat() < 0.8f; } int Mob::getMaxHeadXRot() { return 40; } void Mob::lookAt(shared_ptr e, float yMax, float xMax) { double xd = e->x - x; double yd; double zd = e->z - z; shared_ptr mob = dynamic_pointer_cast(e); if(mob != NULL) { yd = (y + getHeadHeight()) - (mob->y + mob->getHeadHeight()); } else { yd = (e->bb->y0 + e->bb->y1) / 2 - (y + getHeadHeight()); } double sd = Mth::sqrt(xd * xd + zd * zd); float yRotD = (float) (atan2(zd, xd) * 180 / PI) - 90; float xRotD = (float) -(atan2(yd, sd) * 180 / PI); xRot = -rotlerp(xRot, xRotD, xMax); yRot = rotlerp(yRot, yRotD, yMax); } bool Mob::isLookingAtAnEntity() { return lookingAt != NULL; } shared_ptr Mob::getLookingAt() { return lookingAt; } float Mob::rotlerp(float a, float b, float max) { float diff = Mth::wrapDegrees(b - a); if (diff > max) { diff = max; } if (diff < -max) { diff = -max; } return a + diff; } bool Mob::canSpawn() { // 4J - altered to use special containsAnyLiquid variant return level->isUnobstructed(bb) && level->getCubes(shared_from_this(), bb)->empty() && !level->containsAnyLiquid_NoLoad(bb); } void Mob::outOfWorld() { hurt(DamageSource::outOfWorld, 4); } float Mob::getAttackAnim(float a) { float diff = attackAnim - oAttackAnim; if (diff < 0) diff += 1; return oAttackAnim + diff * a; } Vec3 *Mob::getPos(float a) { if (a == 1) { return Vec3::newTemp(x, y, z); } double x = xo + (this->x - xo) * a; double y = yo + (this->y - yo) * a; double z = zo + (this->z - zo) * a; return Vec3::newTemp(x, y, z); } Vec3 *Mob::getLookAngle() { return getViewVector(1); } Vec3 *Mob::getViewVector(float a) { if (a == 1) { float yCos = Mth::cos(-yRot * Mth::RAD_TO_GRAD - PI); float ySin = Mth::sin(-yRot * Mth::RAD_TO_GRAD - PI); float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD); float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD); return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos); } float xRot = xRotO + (this->xRot - xRotO) * a; float yRot = yRotO + (this->yRot - yRotO) * a; float yCos = Mth::cos(-yRot * Mth::RAD_TO_GRAD - PI); float ySin = Mth::sin(-yRot * Mth::RAD_TO_GRAD - PI); float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD); float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD); return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos); } float Mob::getSizeScale() { return 1.0f; } float Mob::getHeadSizeScale() { return 1.0f; } HitResult *Mob::pick(double range, float a) { Vec3 *from = getPos(a); Vec3 *b = getViewVector(a); Vec3 *to = from->add(b->x * range, b->y * range, b->z * range); return level->clip(from, to); } int Mob::getMaxSpawnClusterSize() { return 4; } shared_ptr Mob::getCarriedItem() { return nullptr; } shared_ptr Mob::getArmor(int pos) { // 4J Stu - Not implemented yet return nullptr; //return equipment[pos + 1]; } void Mob::handleEntityEvent(byte id) { if (id == EntityEvent::HURT) { this->walkAnimSpeed = 1.5f; invulnerableTime = invulnerableDuration; hurtTime = hurtDuration = 10; hurtDir = 0; MemSect(31); // 4J-PB -added because villagers have no sounds int iHurtSound=getHurtSound(); if(iHurtSound!=-1) { level->playSound(shared_from_this(), iHurtSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f); } MemSect(0); hurt(DamageSource::genericSource, 0); } else if (id == EntityEvent::DEATH) { MemSect(31); // 4J-PB -added because villagers have no sounds int iDeathSound=getDeathSound(); if(iDeathSound!=-1) { level->playSound(shared_from_this(), iDeathSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f); } MemSect(0); health = 0; die(DamageSource::genericSource); } else { Entity::handleEntityEvent(id); } } bool Mob::isSleeping() { return false; } Icon *Mob::getItemInHandIcon(shared_ptr item, int layer) { return item->getIcon(); } // 4J added so we can not render mobs before their chunks are loaded - to resolve bug 10327 :Gameplay: NPCs can spawn over chunks that have not yet been streamed and display jitter. bool Mob::shouldRender(Vec3 *c) { if( !level->reallyHasChunksAt( Mth::floor(bb->x0), Mth::floor(bb->y0), Mth::floor(bb->z0), Mth::floor(bb->x1), Mth::floor(bb->y1), Mth::floor(bb->z1))) { return false; } return Entity::shouldRender(c); } void Mob::tickEffects() { bool removed = false; for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end();) { MobEffectInstance *effect = it->second; removed = false; if (!effect->tick(dynamic_pointer_cast(shared_from_this()))) { if (!level->isClientSide) { it = activeEffects.erase( it ); onEffectRemoved(effect); delete effect; removed = true; } } if(!removed) { ++it; } } if (effectsDirty) { if (!level->isClientSide) { if (activeEffects.empty()) { entityData->set(DATA_EFFECT_COLOR_ID, (int) 0); setInvisible(false); setWeakened(false); } else { vector values; for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end();++it) { values.push_back(it->second); } int colorValue = PotionBrewing::getColorValue(&values); values.clear(); entityData->set(DATA_EFFECT_COLOR_ID, colorValue); setInvisible(hasEffect(MobEffect::invisibility->id)); setWeakened(hasEffect(MobEffect::weakness->id)); } } effectsDirty = false; } if (random->nextBoolean()) { int colorValue = entityData->getInteger(DATA_EFFECT_COLOR_ID); if (colorValue > 0) { double red = (double) ((colorValue >> 16) & 0xff) / 255.0; double green = (double) ((colorValue >> 8) & 0xff) / 255.0; double blue = (double) ((colorValue >> 0) & 0xff) / 255.0; level->addParticle(eParticleType_mobSpell, x + (random->nextDouble() - 0.5) * bbWidth, y + random->nextDouble() * bbHeight - heightOffset, z + (random->nextDouble() - 0.5) * bbWidth, red, green, blue); } } } void Mob::removeAllEffects() { //Iterator effectIdIterator = activeEffects.keySet().iterator(); //while (effectIdIterator.hasNext()) for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ) { //Integer effectId = effectIdIterator.next(); MobEffectInstance *effect = it->second;//activeEffects.get(effectId); if (!level->isClientSide) { //effectIdIterator.remove(); it = activeEffects.erase(it); onEffectRemoved(effect); delete effect; } else { ++it; } } } vector *Mob::getActiveEffects() { vector *active = new vector(); for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ++it) { active->push_back(it->second); } return active; } bool Mob::hasEffect(int id) { return activeEffects.find(id) != activeEffects.end();; } bool Mob::hasEffect(MobEffect *effect) { return activeEffects.find(effect->id) != activeEffects.end(); } MobEffectInstance *Mob::getEffect(MobEffect *effect) { MobEffectInstance *effectInst = NULL; AUTO_VAR(it, activeEffects.find(effect->id)); if(it != activeEffects.end() ) effectInst = it->second; return effectInst; } void Mob::addEffect(MobEffectInstance *newEffect) { if (!canBeAffected(newEffect)) { return; } if (activeEffects.find(newEffect->getId()) != activeEffects.end() ) { // replace effect and update MobEffectInstance *effectInst = activeEffects.find(newEffect->getId())->second; effectInst->update(newEffect); onEffectUpdated(effectInst); } else { activeEffects.insert( unordered_map::value_type( newEffect->getId(), newEffect ) ); onEffectAdded(newEffect); } } // 4J Added void Mob::addEffectNoUpdate(MobEffectInstance *newEffect) { if (!canBeAffected(newEffect)) { return; } if (activeEffects.find(newEffect->getId()) != activeEffects.end() ) { // replace effect and update MobEffectInstance *effectInst = activeEffects.find(newEffect->getId())->second; effectInst->update(newEffect); } else { activeEffects.insert( unordered_map::value_type( newEffect->getId(), newEffect ) ); } } bool Mob::canBeAffected(MobEffectInstance *newEffect) { if (getMobType() == UNDEAD) { int id = newEffect->getId(); if (id == MobEffect::regeneration->id || id == MobEffect::poison->id) { return false; } } return true; } bool Mob::isInvertedHealAndHarm() { return getMobType() == UNDEAD; } void Mob::removeEffectNoUpdate(int effectId) { AUTO_VAR(it, activeEffects.find(effectId)); if (it != activeEffects.end()) { MobEffectInstance *effect = it->second; if(effect != NULL) { delete effect; } activeEffects.erase(it); } } void Mob::removeEffect(int effectId) { AUTO_VAR(it, activeEffects.find(effectId)); if (it != activeEffects.end()) { MobEffectInstance *effect = it->second; if(effect != NULL) { onEffectRemoved(effect); delete effect; } activeEffects.erase(it); } } void Mob::onEffectAdded(MobEffectInstance *effect) { effectsDirty = true; } void Mob::onEffectUpdated(MobEffectInstance *effect) { effectsDirty = true; } void Mob::onEffectRemoved(MobEffectInstance *effect) { effectsDirty = true; } float Mob::getWalkingSpeedModifier() { float speed = 1.0f; if (hasEffect(MobEffect::movementSpeed)) { speed *= 1.0f + .2f * (getEffect(MobEffect::movementSpeed)->getAmplifier() + 1); } if (hasEffect(MobEffect::movementSlowdown)) { speed *= 1.0f - .15f * (getEffect(MobEffect::movementSlowdown)->getAmplifier() + 1); } return speed; } void Mob::teleportTo(double x, double y, double z) { moveTo(x, y, z, yRot, xRot); } bool Mob::isBaby() { return false; } MobType Mob::getMobType() { return UNDEFINED; } void Mob::breakItem(shared_ptr itemInstance) { level->playSound(shared_from_this(), eSoundType_RANDOM_BREAK, 0.8f, 0.8f + level->random->nextFloat() * 0.4f); for (int i = 0; i < 5; i++) { Vec3 *d = Vec3::newTemp((random->nextFloat() - 0.5) * 0.1, Math::random() * 0.1 + 0.1, 0); d->xRot(-xRot * PI / 180); d->yRot(-yRot * PI / 180); Vec3 *p = Vec3::newTemp((random->nextFloat() - 0.5) * 0.3, -random->nextFloat() * 0.6 - 0.3, 0.6); p->xRot(-xRot * PI / 180); p->yRot(-yRot * PI / 180); p = p->add(x, y + getHeadHeight(), z); level->addParticle(PARTICLE_ICONCRACK(itemInstance->getItem()->id,0), p->x, p->y, p->z, d->x, d->y + 0.05, d->z); } } bool Mob::isInvulnerable() { // 4J-JEV: I have no idea what was going on here (it gets changed in a later java version). return invulnerableTime > 0; // invulnerableTime <= invulnerableTime / 2; } void Mob::setLevel(Level *level) { Entity::setLevel(level); navigation->setLevel(level); goalSelector.setLevel(level); targetSelector.setLevel(level); } void Mob::finalizeMobSpawn() { } bool Mob::canBeControlledByRider() { return false; }