#include "stdafx.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.damagesource.h" #include "net.minecraft.world.food.h" #include "net.minecraft.world.effect.h" #include "SharedConstants.h" MobEffect *MobEffect::effects[NUM_EFFECTS]; MobEffect *MobEffect::voidEffect = NULL; MobEffect *MobEffect::movementSpeed = (new MobEffect(1, false, eMinecraftColour_Effect_MovementSpeed)) ->setDescriptionId(IDS_POTION_MOVESPEED) ->setPostfixDescriptionId(IDS_POTION_MOVESPEED_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Speed); //setIcon(0, 0); MobEffect *MobEffect::movementSlowdown = (new MobEffect(2, true, eMinecraftColour_Effect_MovementSlowDown)) ->setDescriptionId(IDS_POTION_MOVESLOWDOWN) ->setPostfixDescriptionId(IDS_POTION_MOVESLOWDOWN_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Slowness); //->setIcon(1, 0); MobEffect *MobEffect::digSpeed = (new MobEffect(3, false, eMinecraftColour_Effect_DigSpeed)) ->setDescriptionId(IDS_POTION_DIGSPEED) ->setPostfixDescriptionId(IDS_POTION_DIGSPEED_POSTFIX)->setDurationModifier(1.5)->setIcon(MobEffect::e_MobEffectIcon_Haste); //->setIcon(2, 0); MobEffect *MobEffect::digSlowdown = (new MobEffect(4, true, eMinecraftColour_Effect_DigSlowdown)) ->setDescriptionId(IDS_POTION_DIGSLOWDOWN) ->setPostfixDescriptionId(IDS_POTION_DIGSLOWDOWN_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_MiningFatigue); //->setIcon(3, 0); MobEffect *MobEffect::damageBoost = (new MobEffect(5, false, eMinecraftColour_Effect_DamageBoost)) ->setDescriptionId(IDS_POTION_DAMAGEBOOST) ->setPostfixDescriptionId(IDS_POTION_DAMAGEBOOST_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Strength); //->setIcon(4, 0); MobEffect *MobEffect::heal = (new InstantenousMobEffect(6, false, eMinecraftColour_Effect_Heal)) ->setDescriptionId(IDS_POTION_HEAL) ->setPostfixDescriptionId(IDS_POTION_HEAL_POSTFIX); MobEffect *MobEffect::harm = (new InstantenousMobEffect(7, true, eMinecraftColour_Effect_Harm)) ->setDescriptionId(IDS_POTION_HARM) ->setPostfixDescriptionId(IDS_POTION_HARM_POSTFIX); MobEffect *MobEffect::jump = (new MobEffect(8, false, eMinecraftColour_Effect_Jump)) ->setDescriptionId(IDS_POTION_JUMP) ->setPostfixDescriptionId(IDS_POTION_JUMP_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_JumpBoost); //->setIcon(2, 1); MobEffect *MobEffect::confusion = (new MobEffect(9, true, eMinecraftColour_Effect_Confusion)) ->setDescriptionId(IDS_POTION_CONFUSION) ->setPostfixDescriptionId(IDS_POTION_CONFUSION_POSTFIX)->setDurationModifier(.25)->setIcon(MobEffect::e_MobEffectIcon_Nausea); //->setIcon(3, 1); MobEffect *MobEffect::regeneration = (new MobEffect(10, false, eMinecraftColour_Effect_Regeneration)) ->setDescriptionId(IDS_POTION_REGENERATION) ->setPostfixDescriptionId(IDS_POTION_REGENERATION_POSTFIX)->setDurationModifier(.25)->setIcon(MobEffect::e_MobEffectIcon_Regeneration); //->setIcon(7, 0); MobEffect *MobEffect::damageResistance = (new MobEffect(11, false, eMinecraftColour_Effect_DamageResistance))->setDescriptionId(IDS_POTION_RESISTANCE) ->setPostfixDescriptionId(IDS_POTION_RESISTANCE_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Resistance); //->setIcon(6, 1); MobEffect *MobEffect::fireResistance = (new MobEffect(12, false, eMinecraftColour_Effect_FireResistance)) ->setDescriptionId(IDS_POTION_FIRERESISTANCE) ->setPostfixDescriptionId(IDS_POTION_FIRERESISTANCE_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_FireResistance); //->setIcon(7, 1); MobEffect *MobEffect::waterBreathing = (new MobEffect(13, false, eMinecraftColour_Effect_WaterBreathing)) ->setDescriptionId(IDS_POTION_WATERBREATHING) ->setPostfixDescriptionId(IDS_POTION_WATERBREATHING_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_WaterBreathing); //->setIcon(0, 2); MobEffect *MobEffect::invisibility = (new MobEffect(14, false, eMinecraftColour_Effect_Invisiblity)) ->setDescriptionId(IDS_POTION_INVISIBILITY) ->setPostfixDescriptionId(IDS_POTION_INVISIBILITY_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Invisiblity); //->setIcon(0, 1); MobEffect *MobEffect::blindness = (new MobEffect(15, true, eMinecraftColour_Effect_Blindness)) ->setDescriptionId(IDS_POTION_BLINDNESS) ->setPostfixDescriptionId(IDS_POTION_BLINDNESS_POSTFIX)->setDurationModifier(.25)->setIcon(MobEffect::e_MobEffectIcon_Blindness); //->setIcon(5, 1); MobEffect *MobEffect::nightVision = (new MobEffect(16, false, eMinecraftColour_Effect_NightVision)) ->setDescriptionId(IDS_POTION_NIGHTVISION) ->setPostfixDescriptionId(IDS_POTION_NIGHTVISION_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_NightVision); //->setIcon(4, 1); MobEffect *MobEffect::hunger = (new MobEffect(17, true, eMinecraftColour_Effect_Hunger)) ->setDescriptionId(IDS_POTION_HUNGER) ->setPostfixDescriptionId(IDS_POTION_HUNGER_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Hunger); //->setIcon(1, 1); MobEffect *MobEffect::weakness = (new MobEffect(18, true, eMinecraftColour_Effect_Weakness)) ->setDescriptionId(IDS_POTION_WEAKNESS) ->setPostfixDescriptionId(IDS_POTION_WEAKNESS_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Weakness); //->setIcon(5, 0); MobEffect *MobEffect::poison = (new MobEffect(19, true, eMinecraftColour_Effect_Poison)) ->setDescriptionId(IDS_POTION_POISON) ->setPostfixDescriptionId(IDS_POTION_POISON_POSTFIX)->setDurationModifier(.25)->setIcon(MobEffect::e_MobEffectIcon_Poison); //->setIcon(6, 0); MobEffect *MobEffect::reserved_20 = NULL; MobEffect *MobEffect::reserved_21 = NULL; MobEffect *MobEffect::reserved_22 = NULL; MobEffect *MobEffect::reserved_23 = NULL; MobEffect *MobEffect::reserved_24 = NULL; MobEffect *MobEffect::reserved_25 = NULL; MobEffect *MobEffect::reserved_26 = NULL; MobEffect *MobEffect::reserved_27 = NULL; MobEffect *MobEffect::reserved_28 = NULL; MobEffect *MobEffect::reserved_29 = NULL; MobEffect *MobEffect::reserved_30 = NULL; MobEffect *MobEffect::reserved_31 = NULL; MobEffect::MobEffect(int id, bool isHarmful, eMinecraftColour color) : id(id), _isHarmful(isHarmful), color(color) { descriptionId = -1; m_postfixDescriptionId = -1; icon = e_MobEffectIcon_None; _isDisabled = false; effects[id] = this; if (isHarmful) { durationModifier = .5; } else { durationModifier = 1.0; } } // 4J Removed as using different value for icon //MobEffect *MobEffect::setIcon(int xPos, int yPos) //{ // icon = xPos + yPos * 8; // return this; //} MobEffect *MobEffect::setIcon(EMobEffectIcon icon) { this->icon = icon; return this; } int MobEffect::getId() { return id; } /** * This method should perform periodic updates on the player. Mainly used * for regeneration effects and the like. Other effects, such as blindness, * are in effect for the whole duration of the effect. * * @param mob * @param amplification */ void MobEffect::applyEffectTick(shared_ptr mob, int amplification) { // Maybe move this to separate class implementations in the future? if (id == regeneration->id) { if (mob->getHealth() < mob->getMaxHealth()) { mob->heal(1); } } else if (id == poison->id) { if (mob->getHealth() > 1) { mob->hurt(DamageSource::magic, 1); } } else if (id == hunger->id && dynamic_pointer_cast(mob) != NULL) { // every tick, cause the same amount of exhaustion as when removing // a block, times amplification dynamic_pointer_cast(mob)->causeFoodExhaustion(FoodConstants::EXHAUSTION_MINE * (amplification + 1)); } else if ((id == heal->id && !mob->isInvertedHealAndHarm()) || (id == harm->id && mob->isInvertedHealAndHarm())) { mob->heal(6 << amplification); } else if ((id == harm->id && !mob->isInvertedHealAndHarm()) || (id == heal->id && mob->isInvertedHealAndHarm())) { mob->hurt(DamageSource::magic, 6 << amplification); } } void MobEffect::applyInstantenousEffect(shared_ptr source, shared_ptr mob, int amplification, double scale) { if ((id == heal->id && !mob->isInvertedHealAndHarm()) || (id == harm->id && mob->isInvertedHealAndHarm())) { int amount = (int) (scale * (double) (6 << amplification) + .5); mob->heal(amount); } else if ((id == harm->id && !mob->isInvertedHealAndHarm()) || (id == heal->id && mob->isInvertedHealAndHarm())) { int amount = (int) (scale * (double) (6 << amplification) + .5); if (source == NULL) { mob->hurt(DamageSource::magic, amount); } else { DamageSource *damageSource = DamageSource::indirectMagic(mob, source); mob->hurt(damageSource, amount); delete damageSource; } } } bool MobEffect::isInstantenous() { return false; } /** * This parameter says if the applyEffect method should be called depending * on the remaining duration ticker. For instance, the regeneration will be * activated every 8 ticks, healing one point of health. * * @param remainingDuration * @param amplification * Effect amplification, starts at 0 (weakest) * @return */ bool MobEffect::isDurationEffectTick(int remainingDuration, int amplification) { // Maybe move this to separate class implementations in the future? if (id == regeneration->id || id == poison->id) { // tick intervals are 25, 12, 6.. int interval = 25 >> amplification; if (interval > 0) { return (remainingDuration % interval) == 0; } return true; } else if (id == hunger->id) { return true; } return false; } MobEffect *MobEffect::setDescriptionId(unsigned int id) { descriptionId = id; return this; } unsigned int MobEffect::getDescriptionId(int iData) { return descriptionId; } MobEffect *MobEffect::setPostfixDescriptionId(unsigned int id) { m_postfixDescriptionId = id; return this; } unsigned int MobEffect::getPostfixDescriptionId(int iData) { return m_postfixDescriptionId; } bool MobEffect::hasIcon() { return icon != e_MobEffectIcon_None; } MobEffect::EMobEffectIcon MobEffect::getIcon() { return icon; } bool MobEffect::isHarmful() { return _isHarmful; } wstring MobEffect::formatDuration(MobEffectInstance *instance) { int duration = instance->getDuration(); int seconds = duration / SharedConstants::TICKS_PER_SECOND; int minutes = seconds / 60; seconds %= 60; wchar_t temp[8]; ZeroMemory(&temp,8*(sizeof(wchar_t))); if (seconds < 10) { swprintf(temp, 8, L"%d:0%d",minutes,seconds); //return minutes + ":0" + seconds; } else { swprintf(temp, 8, L"%d:%d",minutes,seconds); //return minutes + ":" + seconds; } return temp; } MobEffect *MobEffect::setDurationModifier(double durationModifier) { this->durationModifier = durationModifier; return this; } double MobEffect::getDurationModifier() { return durationModifier; } MobEffect *MobEffect::setDisabled() { this->_isDisabled = true; return this; } bool MobEffect::isDisabled() { return _isDisabled; } eMinecraftColour MobEffect::getColor() { return color; }