#include "stdafx.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.chunk.storage.h" #include "net.minecraft.world.level.dimension.h" #include "MockedLevelStorage.h" #include "ConsoleSaveFileIO.h" LevelData *MockedLevelStorage::prepareLevel() { return NULL; } void MockedLevelStorage::checkSession() { } ChunkStorage *MockedLevelStorage::createChunkStorage(Dimension *dimension) { return NULL; } void MockedLevelStorage::saveLevelData(LevelData *levelData, vector > *players) { } void MockedLevelStorage::saveLevelData(LevelData *levelData) { } PlayerIO *MockedLevelStorage::getPlayerIO() { return NULL; } void MockedLevelStorage::closeAll() { } ConsoleSavePath MockedLevelStorage::getDataFile(const wstring& id) { return ConsoleSavePath(wstring(L"")); } wstring MockedLevelStorage::getLevelId() { return L"none"; }