#include "stdafx.h" #include "net.minecraft.world.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.damagesource.h" #include "net.minecraft.world.effect.h" #include "net.minecraft.world.item.enchantment.h" #include "Monster.h" #include "..\Minecraft.Client\Minecraft.h" void Monster::_init() { attackDamage = 2; } Monster::Monster(Level *level) : PathfinderMob( level ) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called // 4J Stu - Only the most derived classes should call this //this->defineSynchedData(); _init(); xpReward = Enemy::XP_REWARD_MEDIUM; } void Monster::aiStep() { float br = getBrightness(1); if (br > 0.5f) { noActionTime += 2; } PathfinderMob::aiStep(); } void Monster::tick() { PathfinderMob::tick(); if (!level->isClientSide && (level->difficulty == Difficulty::PEACEFUL || Minecraft::GetInstance()->isTutorial() ) ) remove(); } shared_ptr Monster::findAttackTarget() { #ifndef _FINAL_BUILD if(app.GetMobsDontAttackEnabled()) { return shared_ptr(); } #endif shared_ptr player = level->getNearestAttackablePlayer(shared_from_this(), 16); if (player != NULL && canSee(player) ) return player; return shared_ptr(); } bool Monster::hurt(DamageSource *source, int dmg) { if (PathfinderMob::hurt(source, dmg)) { shared_ptr sourceEntity = source->getEntity(); if (rider.lock() == sourceEntity || riding == sourceEntity) return true; if (sourceEntity != shared_from_this()) { this->attackTarget = sourceEntity; } return true; } return false; } /** * Performs hurt action, returns if successful * * @param target * @return */ bool Monster::doHurtTarget(shared_ptr target) { int dmg = attackDamage; if (hasEffect(MobEffect::damageBoost)) { dmg += (3 << getEffect(MobEffect::damageBoost)->getAmplifier()); } if (hasEffect(MobEffect::weakness)) { dmg -= (2 << getEffect(MobEffect::weakness)->getAmplifier()); } DamageSource *damageSource = DamageSource::mobAttack(dynamic_pointer_cast( shared_from_this() ) ); bool didHurt = target->hurt(damageSource, dmg); delete damageSource; if (didHurt) { int fireAspect = EnchantmentHelper::getFireAspect(dynamic_pointer_cast(shared_from_this())); if (fireAspect > 0) { target->setOnFire(fireAspect * 4); } shared_ptr mob = dynamic_pointer_cast(target); if (mob != NULL) { ThornsEnchantment::doThornsAfterAttack(shared_from_this(), mob, random); } } return didHurt; } void Monster::checkHurtTarget(shared_ptr target, float distance) { if (attackTime <= 0 && distance < 2.0f && target->bb->y1 > bb->y0 && target->bb->y0 < bb->y1) { attackTime = 20; doHurtTarget(target); } } float Monster::getWalkTargetValue(int x, int y, int z) { return 0.5f - level->getBrightness(x, y, z); } bool Monster::isDarkEnoughToSpawn() { int xt = Mth::floor(x); int yt = Mth::floor(bb->y0); int zt = Mth::floor(z); if (level->getBrightness(LightLayer::Sky, xt, yt, zt) > random->nextInt(32)) return false; int br = level->getRawBrightness(xt, yt, zt); if (level->isThundering()) { int tmp = level->skyDarken; level->skyDarken = 10; br = level->getRawBrightness(xt, yt, zt); level->skyDarken = tmp; } return br <= random->nextInt(8); } bool Monster::canSpawn() { // 4J Stu // Fix for #8265 - AI: Monsters will flash briefly on the screen around Monster Spawners when the game settings are set to Peaceful. return isDarkEnoughToSpawn() && PathfinderMob::canSpawn() && level->difficulty > Difficulty::PEACEFUL; }