#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.material.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.level.tile.entity.h" #include "net.minecraft.world.item.h" #include "MonsterRoomFeature.h" bool MonsterRoomFeature::place(Level *level, Random *random, int x, int y, int z) { int hr = 3; int xr = random->nextInt(2) + 2; int zr = random->nextInt(2) + 2; int holeCount = 0; for (int xx = x - xr - 1; xx <= x + xr + 1; xx++) { for (int yy = y - 1; yy <= y + hr + 1; yy++) { for (int zz = z - zr - 1; zz <= z + zr + 1; zz++) { Material *m = level->getMaterial(xx, yy, zz); if (yy == y - 1 && !m->isSolid()) return false; if (yy == y + hr + 1 && !m->isSolid()) return false; if (xx == x - xr - 1 || xx == x + xr + 1 || zz == z - zr - 1 || zz == z + zr + 1) { if (yy == y && level->isEmptyTile(xx, yy, zz) && level->isEmptyTile(xx, yy + 1, zz)) { holeCount++; } } } } } if (holeCount < 1 || holeCount > 5) return false; for (int xx = x - xr - 1; xx <= x + xr + 1; xx++) { for (int yy = y + hr; yy >= y - 1; yy--) { for (int zz = z - zr - 1; zz <= z + zr + 1; zz++) { if (xx == x - xr - 1 || yy == y - 1 || zz == z - zr - 1 || xx == x + xr + 1 || yy == y + hr + 1 || zz == z + zr + 1) { if (yy >= 0 && !level->getMaterial(xx, yy - 1, zz)->isSolid()) { level->setTile(xx, yy, zz, 0); } else if (level->getMaterial(xx, yy, zz)->isSolid()) { if (yy == y - 1 && random->nextInt(4) != 0) { level->setTile(xx, yy, zz, Tile::mossStone_Id); } else { level->setTile(xx, yy, zz, Tile::stoneBrick_Id); } } } else { level->setTile(xx, yy, zz, 0); } } } } for (int cc = 0; cc < 2; cc++) { for (int i = 0; i < 3; i++) { int xc = x + random->nextInt(xr * 2 + 1) - xr; int yc = y; int zc = z + random->nextInt(zr * 2 + 1) - zr; if (!level->isEmptyTile(xc, yc, zc)) continue; int count = 0; if (level->getMaterial(xc - 1, yc, zc)->isSolid()) count++; if (level->getMaterial(xc + 1, yc, zc)->isSolid()) count++; if (level->getMaterial(xc, yc, zc - 1)->isSolid()) count++; if (level->getMaterial(xc, yc, zc + 1)->isSolid()) count++; if (count != 1) continue; level->setTile(xc, yc, zc, Tile::chest_Id); shared_ptr chest = dynamic_pointer_cast( level->getTileEntity(xc, yc, zc) ); if (chest != NULL ) { for (int j = 0; j < 8; j++) { shared_ptr item = randomItem(random); if (item != NULL) chest->setItem(random->nextInt(chest->getContainerSize()), item); } } break; } } level->setTile(x, y, z, Tile::mobSpawner_Id); shared_ptr entity = dynamic_pointer_cast( level->getTileEntity(x, y, z) ); if( entity != NULL ) { entity->setEntityId(randomEntityId(random)); } return true; } shared_ptr MonsterRoomFeature::randomItem(Random *random) { int type = random->nextInt(12); if (type == 0) return shared_ptr( new ItemInstance(Item::saddle) ); if (type == 1) return shared_ptr( new ItemInstance(Item::ironIngot, random->nextInt(4) + 1) ); if (type == 2) return shared_ptr( new ItemInstance(Item::bread) ); if (type == 3) return shared_ptr( new ItemInstance(Item::wheat, random->nextInt(4) + 1) ); if (type == 4) return shared_ptr( new ItemInstance(Item::sulphur, random->nextInt(4) + 1) ); if (type == 5) return shared_ptr( new ItemInstance(Item::string, random->nextInt(4) + 1) ); if (type == 6) return shared_ptr( new ItemInstance(Item::bucket_empty) ); if (type == 7 && random->nextInt(100) == 0) return shared_ptr( new ItemInstance(Item::apple_gold) ); if (type == 8 && random->nextInt(2) == 0) return shared_ptr( new ItemInstance(Item::redStone, random->nextInt(4) + 1) ); if (type == 9 && random->nextInt(10) == 0) return shared_ptr( new ItemInstance( Item::items[Item::record_01->id + random->nextInt(2)]) ); if (type == 10) return shared_ptr( new ItemInstance(Item::dye_powder, 1, DyePowderItem::BROWN) ); if (type == 11) return Item::enchantedBook->createForRandomLoot(random); return shared_ptr(); } wstring MonsterRoomFeature::randomEntityId(Random *random) { int id = random->nextInt(4); if (id == 0) return wstring(L"Skeleton"); if (id == 1) return wstring(L"Zombie"); if (id == 2) return wstring(L"Zombie"); if (id == 3) return wstring(L"Spider"); return wstring(L""); }