#include "stdafx.h" #include "net.minecraft.world.entity.ai.control.h" #include "net.minecraft.world.entity.ai.util.h" #include "net.minecraft.world.entity.ai.navigation.h" #include "net.minecraft.world.entity.ai.village.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.dimension.h" #include "MoveIndoorsGoal.h" MoveIndoorsGoal::MoveIndoorsGoal(PathfinderMob *mob) { insideX = insideZ = -1; this->mob = mob; setRequiredControlFlags(Control::MoveControlFlag); } bool MoveIndoorsGoal::canUse() { if ((mob->level->isDay() && !mob->level->isRaining()) || mob->level->dimension->hasCeiling) return false; if (mob->getRandom()->nextInt(50) != 0) return false; if (insideX != -1 && mob->distanceToSqr(insideX, mob->y, insideZ) < 2 * 2) return false; shared_ptr village = mob->level->villages->getClosestVillage(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z), 14); if (village == NULL) return false; shared_ptr _doorInfo = village->getBestDoorInfo(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z)); doorInfo = _doorInfo; return _doorInfo != NULL; } bool MoveIndoorsGoal::canContinueToUse() { return !mob->getNavigation()->isDone(); } void MoveIndoorsGoal::start() { insideX = -1; shared_ptr _doorInfo = doorInfo.lock(); if( _doorInfo == NULL ) { doorInfo = weak_ptr(); return; } if (mob->distanceToSqr(_doorInfo->getIndoorX(), _doorInfo->y, _doorInfo->getIndoorZ()) > 16 * 16) { Vec3 *pos = RandomPos::getPosTowards(dynamic_pointer_cast(mob->shared_from_this()), 14, 3, Vec3::newTemp(_doorInfo->getIndoorX() + 0.5, _doorInfo->getIndoorY(), _doorInfo->getIndoorZ() + 0.5)); if (pos != NULL) mob->getNavigation()->moveTo(pos->x, pos->y, pos->z, 0.3f); } else mob->getNavigation()->moveTo(_doorInfo->getIndoorX() + 0.5, _doorInfo->getIndoorY(), _doorInfo->getIndoorZ() + 0.5, 0.3f); } void MoveIndoorsGoal::stop() { shared_ptr _doorInfo = doorInfo.lock(); if( _doorInfo == NULL ) { doorInfo = weak_ptr(); return; } insideX = _doorInfo->getIndoorX(); insideZ = _doorInfo->getIndoorZ(); doorInfo = weak_ptr(); }