#include "stdafx.h" #include "Mth.h" #include "Random.h" const int Mth::BIG_ENOUGH_INT = 1024; const float Mth::BIG_ENOUGH_FLOAT = BIG_ENOUGH_INT; const float Mth::RAD_TO_GRAD = PI / 180.0f; const float Mth::DEGRAD = PI / 180.0f; const float Mth::RADDEG = 180.0f / PI; float *Mth::_sin = NULL; const float Mth::sinScale = 65536.0f / (float) (PI * 2); // 4J - added - was in static constructor void Mth::init() { _sin = new float[65536]; for (int i = 0; i < 65536; i++) { _sin[i] = (float) ::sin(i * PI * 2 / 65536.0f); } } float Mth::sin(float i) { if(_sin == NULL) init(); // 4J - added return _sin[(int) (i * sinScale) & 65535]; } float Mth::cos(float i) { if(_sin == NULL) init(); // 4J - added return _sin[(int) (i * sinScale + 65536 / 4) & 65535]; } float Mth::sqrt(float x) { return (float) ::sqrt(x); } float Mth::sqrt(double x) { return (float) ::sqrt(x); } int Mth::floor(float v) { int i = (int) v; return v < i ? i - 1 : i; } __int64 Mth::lfloor(double v) { __int64 i = (__int64) v; return v < i ? i - 1 : i; } int Mth::fastFloor(double x) { return (int) (x + BIG_ENOUGH_FLOAT) - BIG_ENOUGH_INT; } int Mth::floor(double v) { int i = (int) v; return v < i ? i - 1 : i; } int Mth::absFloor(double v) { return (int) (v >= 0 ? v : -v + 1); } float Mth::abs(float v) { return v >= 0 ? v : -v; } int Mth::abs(int v) { return v >= 0 ? v : -v; } int Mth::ceil(float v) { int i = (int) v; return v > i ? i + 1 : i; } int Mth::clamp(int value, int min, int max) { if (value < min) { return min; } if (value > max) { return max; } return value; } float Mth::clamp(float value, float min, float max) { if (value < min) { return min; } if (value > max) { return max; } return value; } double Mth::asbMax(double a, double b) { if (a < 0) a = -a; if (b < 0) b = -b; return a > b ? a : b; } int Mth::intFloorDiv(int a, int b) { if (a < 0) return -((-a - 1) / b) - 1; return a / b; } int Mth::nextInt(Random *random, int minInclusive, int maxInclusive) { if (minInclusive >= maxInclusive) { return minInclusive; } return random->nextInt(maxInclusive - minInclusive + 1) + minInclusive; } float Mth::wrapDegrees(float input) { //input %= 360; while (input >= 180) { input -= 360; } while (input < -180) { input += 360; } return input; } double Mth::wrapDegrees(double input) { //input %= 360; while (input >= 180) { input -= 360; } while (input < -180) { input += 360; } return input; } // 4J Added bool Mth::almostEquals( double double1, double double2, double precision) { return (std::abs(double1 - double2) <= precision); }