#include "stdafx.h" #include "MushroomIslandBiome.h" #include "BiomeDecorator.h" #include "net.minecraft.world.entity.animal.h" #include "net.minecraft.world.level.tile.h" MushroomIslandBiome::MushroomIslandBiome(int id) : Biome(id) { decorator->treeCount = -100; decorator->flowerCount = -100; decorator->grassCount = -100; decorator->mushroomCount = 1; decorator->hugeMushrooms = 1; topMaterial = (byte) Tile::mycel_Id; enemies.clear(); friendlies.clear(); friendlies_chicken.clear(); // 4J added friendlies_wolf.clear(); // 4J added waterFriendlies.clear(); friendlies_mushroomcow.push_back(new MobSpawnerData(eTYPE_MUSHROOMCOW, 8, 4, 8)); // 4J moved to own category }