#include "stdafx.h" #include "MycelTile.h" #include "net.minecraft.world.level.h" #include "net.minecraft.h" #include "net.minecraft.world.h" MycelTile::MycelTile(int id) : Tile(id, Material::grass) { iconTop = NULL; iconSnowSide = NULL; setTicking(true); } Icon *MycelTile::getTexture(int face, int data) { if (face == Facing::UP) return iconTop; if (face == Facing::DOWN) return Tile::dirt->getTexture(face); return icon; } Icon *MycelTile::getTexture(LevelSource *level, int x, int y, int z, int face) { if (face == Facing::UP) return iconTop; if (face == Facing::DOWN) return Tile::dirt->getTexture(face); Material *above = level->getMaterial(x, y + 1, z); if (above == Material::topSnow || above == Material::snow) return iconSnowSide; else return icon; } void MycelTile::registerIcons(IconRegister *iconRegister) { icon = iconRegister->registerIcon(L"mycel_side"); iconTop = iconRegister->registerIcon(L"mycel_top"); iconSnowSide = iconRegister->registerIcon(L"snow_side"); } void MycelTile::tick(Level *level, int x, int y, int z, Random *random) { if (level->isClientSide) return; if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2) { level->setTile(x, y, z, Tile::dirt_Id); } else { if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) { for (int i=0; i<4; i++) { int xt = x + random->nextInt(3) - 1; int yt = y + random->nextInt(5) - 3; int zt = z + random->nextInt(3) - 1; int above = level->getTile(xt, yt + 1, zt); if (level->getTile(xt, yt, zt) == Tile::dirt_Id && level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS && Tile::lightBlock[above] <= 2) { level->setTile(xt, yt, zt, id); } } } } } void MycelTile::animateTick(Level *level, int x, int y, int z, Random *random) { Tile::animateTick(level, x, y, z, random); if (random->nextInt(10) == 0) level->addParticle(eParticleType_townaura, x + random->nextFloat(), y + 1.1f, z + random->nextFloat(), 0, 0, 0); } int MycelTile::getResource(int data, Random *random, int playerBonusLevel) { return Tile::dirt->getResource(0, random, playerBonusLevel); }