#pragma once #include "Tile.h" class ChunkRebuildData; class MycelTile : public Tile { friend class ChunkRebuildData; public: static const int MIN_BRIGHTNESS = 4; private: Icon *iconTop; Icon *iconSnowSide; public: MycelTile(int id); virtual Icon *getTexture(int face, int data); virtual Icon *getTexture(LevelSource *level, int x, int y, int z, int face); void registerIcons(IconRegister *iconRegister); virtual void tick(Level *level, int x, int y, int z, Random *random); virtual void animateTick(Level *level, int x, int y, int z, Random *random); virtual int getResource(int data, Random *random, int playerBonusLevel); };