#include "stdafx.h" #include "NetherStalkTile.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.h" const wstring NetherStalkTile::TEXTURE_NAMES[] = { L"netherStalk_0", L"netherStalk_1", L"netherStalk_2" }; NetherStalkTile::NetherStalkTile(int id) : Bush(id) { setTicking(true); updateDefaultShape(); icons = NULL; } // 4J Added override void NetherStalkTile::updateDefaultShape() { float ss = 0.5f; this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss); } bool NetherStalkTile::mayPlaceOn(int tile) { return tile == Tile::hellSand_Id; } // Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts cannot be placed next to each other in the Nether bool NetherStalkTile::canSurvive(Level *level, int x, int y, int z) { return mayPlaceOn(level->getTile(x, y - 1, z)); } void NetherStalkTile::tick(Level *level, int x, int y, int z, Random *random) { int age = level->getData(x, y, z); if (age < MAX_AGE) { //Biome *biome = biomeSource->getBiome(x, z); //if (dynamic_cast(biome) != NULL) //{ if (random->nextInt(10) == 0) { age++; level->setData(x, y, z, age); } //} } Bush::tick(level, x, y, z, random); } void NetherStalkTile::growCropsToMax(Level *level, int x, int y, int z) { level->setData(x, y, z, MAX_AGE); } Icon *NetherStalkTile::getTexture(int face, int data) { if (data >= MAX_AGE) { return icons[2]; } if (data > 0) { return icons[1]; } return icons[0]; } int NetherStalkTile::getRenderShape() { return Tile::SHAPE_ROWS; } void NetherStalkTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus) { if (level->isClientSide) { return; } int count = 1; if (data >= MAX_AGE) { count = 2 + level->random->nextInt(3); if (playerBonus > 0) { count += level->random->nextInt(playerBonus + 1); } } for (int i = 0; i < count; i++) { popResource(level, x, y, z, shared_ptr(new ItemInstance(Item::netherStalkSeeds))); } } int NetherStalkTile::getResource(int data, Random *random, int playerBonusLevel) { return 0; } int NetherStalkTile::getResourceCount(Random *random) { return 0; } int NetherStalkTile::cloneTileId(Level *level, int x, int y, int z) { return Item::netherStalkSeeds_Id; } void NetherStalkTile::registerIcons(IconRegister *iconRegister) { icons = new Icon*[NETHER_STALK_TEXTURE_COUNT]; for (int i = 0; i < NETHER_STALK_TEXTURE_COUNT; i++) { icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]); } }