#pragma once #include "Bush.h" class ChunkRebuildData; class NetherStalkTile : public Bush { friend class ChunkRebuildData; private: static const int MAX_AGE = 3; static const int NETHER_STALK_TEXTURE_COUNT = 3; static const wstring TEXTURE_NAMES[]; Icon **icons; public: NetherStalkTile(int id); virtual void updateDefaultShape(); // 4J Added override virtual bool mayPlaceOn(int tile); // Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts cannot be placed next to each other in the Nether virtual bool canSurvive(Level *level, int x, int y, int z); virtual void tick(Level *level, int x, int y, int z, Random *random); virtual void growCropsToMax(Level *level, int x, int y, int z); virtual Icon *getTexture(int face, int data); virtual int getRenderShape(); virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus); virtual int getResource(int data, Random *random, int playerBonusLevel); virtual int getResourceCount(Random *random); virtual int cloneTileId(Level *level, int x, int y, int z); void registerIcons(IconRegister *iconRegister); };