#pragma once using namespace std; class Node { // 4J Jev, these classes were accessing protected members. friend class BinaryHeap; friend class PathFinder; friend class EnderDragon; public: const int x, y, z; private: const int hash; protected: int heapIdx; float g, h, f; Node *cameFrom; public: bool closed; void _init(); eINSTANCEOF GetType() { return eType_NODE;} Node() : hash(0),x(0),y(0),z(0) {} // 4J - added default constructor so we can make an empty of array of these as a copy target Node(const int x, const int y, const int z); static int createHash(const int x, const int y, const int z); float distanceTo(Node *to); float distanceToSqr(Node *to); bool equals(Node *o); int hashCode(); bool inOpenSet(); wstring toString(); };