#include "stdafx.h" #include "net.minecraft.world.entity.animal.h" #include "NonTameRandomTargetGoal.h" NonTameRandomTargetGoal::NonTameRandomTargetGoal(TamableAnimal *mob, const type_info& targetType, float within, int randomInterval, bool mustSee) : NearestAttackableTargetGoal(mob, targetType, within, randomInterval, mustSee) { this->tamableMob = mob; } bool NonTameRandomTargetGoal::canUse() { if (tamableMob->isTame()) return false; return NearestAttackableTargetGoal::canUse(); }