#include "stdafx.h" #include "net.minecraft.world.level.h" #include "NotGateTile.h" #include "SoundTypes.h" #include "net.minecraft.world.h" unordered_map *> NotGateTile::recentToggles = unordered_map *>(); // 4J - added, to tie in with other changes brought forward from 1.3.2 to associate toggles with a level. In addition to what the java // version does, we are also removing any references to levels that we are storing when they hit their dtor. void NotGateTile::removeLevelReferences(Level *level) { if( recentToggles.find(level) != recentToggles.end() ) { delete recentToggles[level]; recentToggles.erase(level); } } bool NotGateTile::isToggledTooFrequently(Level *level, int x, int y, int z, bool add) { // 4J - brought forward changes to associate toggles with a level from 1.3.2 if( recentToggles.find(level) == recentToggles.end() ) { recentToggles[level] = new deque; } if (add) recentToggles[level]->push_back(Toggle(x, y, z, level->getTime())); int count = 0; AUTO_VAR(itEnd, recentToggles[level]->end()); for (AUTO_VAR(it, recentToggles[level]->begin()); it != itEnd; it++) { if (it->x == x && it->y == y && it->z == z) { count++; if (count >= MAX_RECENT_TOGGLES) { return true; } } } return false; } NotGateTile::NotGateTile(int id, bool on) : TorchTile(id) { this->on = on; this->setTicking(true); } int NotGateTile::getTickDelay() { return 2; } void NotGateTile::onPlace(Level *level, int x, int y, int z) { if (level->getData(x, y, z) == 0) TorchTile::onPlace(level, x, y, z); if (on) { level->updateNeighborsAt(x, y - 1, z, id); level->updateNeighborsAt(x, y + 1, z, id); level->updateNeighborsAt(x - 1, y, z, id); level->updateNeighborsAt(x + 1, y, z, id); level->updateNeighborsAt(x, y, z - 1, id); level->updateNeighborsAt(x, y, z + 1, id); } } void NotGateTile::onRemove(Level *level, int x, int y, int z, int id, int data) { if (on) { level->updateNeighborsAt(x, y - 1, z, this->id); level->updateNeighborsAt(x, y + 1, z, this->id); level->updateNeighborsAt(x - 1, y, z, this->id); level->updateNeighborsAt(x + 1, y, z, this->id); level->updateNeighborsAt(x, y, z - 1, this->id); level->updateNeighborsAt(x, y, z + 1, this->id); } } bool NotGateTile::getSignal(LevelSource *level, int x, int y, int z, int face) { if (!on) return false; int dir = level->getData(x, y, z); if (dir == 5 && face == 1) return false; if (dir == 3 && face == 3) return false; if (dir == 4 && face == 2) return false; if (dir == 1 && face == 5) return false; if (dir == 2 && face == 4) return false; return true; } bool NotGateTile::hasNeighborSignal(Level *level, int x, int y, int z) { int dir = level->getData(x, y, z); if (dir == 5 && level->getSignal(x, y - 1, z, 0)) return true; if (dir == 3 && level->getSignal(x, y, z - 1, 2)) return true; if (dir == 4 && level->getSignal(x, y, z + 1, 3)) return true; if (dir == 1 && level->getSignal(x - 1, y, z, 4)) return true; if (dir == 2 && level->getSignal(x + 1, y, z, 5)) return true; return false; } void NotGateTile::tick(Level *level, int x, int y, int z, Random *random) { bool neighborSignal = hasNeighborSignal(level, x, y, z); // 4J - brought forward changes from 1.3.2 to associate toggles with level if( recentToggles.find(level) != recentToggles.end() ) { deque *toggles = recentToggles[level]; while (!toggles->empty() && level->getTime() - toggles->front().when > RECENT_TOGGLE_TIMER) { toggles->pop_front(); } } if (on) { if (neighborSignal) { level->setTileAndData(x, y, z, Tile::notGate_off_Id, level->getData(x, y, z)); if (isToggledTooFrequently(level, x, y, z, true)) { app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z); level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_RANDOM_FIZZ, 0.5f, 2.6f + (level->random->nextFloat() - level->random->nextFloat()) * 0.8f); for (int i = 0; i < 5; i++) { double xx = x + random->nextDouble() * 0.6 + 0.2; double yy = y + random->nextDouble() * 0.6 + 0.2; double zz = z + random->nextDouble() * 0.6 + 0.2; level->addParticle(eParticleType_smoke, xx, yy, zz, 0, 0, 0); } } } } else { if (!neighborSignal) { if (!isToggledTooFrequently(level, x, y, z, false)) { level->setTileAndData(x, y, z, Tile::notGate_on_Id, level->getData(x, y, z)); } else { app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z); } } } } void NotGateTile::neighborChanged(Level *level, int x, int y, int z, int type) { TorchTile::neighborChanged(level, x, y, z, type); level->addToTickNextTick(x, y, z, id, getTickDelay()); } bool NotGateTile::getDirectSignal(Level *level, int x, int y, int z, int face) { if (face == 0) { return getSignal(level, x, y, z, face); } return false; } int NotGateTile::getResource(int data, Random *random, int playerBonusLevel) { return Tile::notGate_on_Id; } bool NotGateTile::isSignalSource() { return true; } void NotGateTile::animateTick(Level *level, int xt, int yt, int zt, Random *random) { if (!on) return; int dir = level->getData(xt, yt, zt); double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2; double y = yt + 0.7f + (random->nextFloat() - 0.5f) * 0.2; double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2; double h = 0.22f; double r = 0.27f; if (dir == 1) { level->addParticle(eParticleType_reddust, x - r, y + h, z, 0, 0, 0); } else if(dir == 2) { level->addParticle(eParticleType_reddust, x + r, y + h, z, 0, 0, 0); } else if (dir == 3) { level->addParticle(eParticleType_reddust, x, y + h, z - r, 0, 0, 0); } else if (dir == 4) { level->addParticle(eParticleType_reddust, x, y + h, z + r, 0, 0, 0); } else { level->addParticle(eParticleType_reddust, x, y, z, 0, 0, 0); } } int NotGateTile::cloneTileId(Level *level, int x, int y, int z) { return Tile::notGate_on_Id; } void NotGateTile::levelTimeChanged(Level *level, __int64 delta, __int64 newTime) { deque *toggles = recentToggles[level]; if (toggles != NULL) { for (AUTO_VAR(it,toggles->begin()); it != toggles->end(); ++it) { (*it).when += delta; } } } void NotGateTile::registerIcons(IconRegister *iconRegister) { if (on) { icon = iconRegister->registerIcon(L"redtorch_lit"); } else { icon = iconRegister->registerIcon(L"redtorch"); } }