#include "stdafx.h" #include "OreTile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.h" OreTile::OreTile(int id) : Tile(id, Material::stone) { } int OreTile::getResource(int data, Random *random, int playerBonusLevel) { if (id == Tile::coalOre_Id) return Item::coal_Id; if (id == Tile::diamondOre_Id) return Item::diamond_Id; if (id == Tile::lapisOre_Id) return Item::dye_powder_Id; if (id == Tile::emeraldOre_Id) return Item::emerald_Id; if (id == Tile::netherQuartz_Id) return Item::netherQuartz_Id; return id; } int OreTile::getResourceCount(Random *random) { if (id == Tile::lapisOre_Id) return 4 + random->nextInt(5); return 1; } int OreTile::getResourceCountForLootBonus(int bonusLevel, Random *random) { if (bonusLevel > 0 && id != getResource(0, random, bonusLevel)) { int bonus = random->nextInt(bonusLevel + 2) - 1; if (bonus < 0) { bonus = 0; } return getResourceCount(random) * (bonus + 1); } return getResourceCount(random); } void OreTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel) { Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel); // also spawn experience if the block is broken if (getResource(data, level->random, playerBonusLevel) != id) { int magicCount = 0; if (id == Tile::coalOre_Id) { magicCount = Mth::nextInt(level->random, 0, 2); } else if (id == Tile::diamondOre_Id) { magicCount = Mth::nextInt(level->random, 3, 7); } else if (id == Tile::emeraldOre_Id) { magicCount = Mth::nextInt(level->random, 3, 7); } else if (id == Tile::lapisOre_Id) { magicCount = Mth::nextInt(level->random, 2, 5); } else if (id == Tile::netherQuartz_Id) { magicCount = Mth::nextInt(level->random, 2, 5); } popExperience(level, x, y, z, magicCount); } } int OreTile::getSpawnResourcesAuxValue(int data) { // lapis spawns blue dye if (id == Tile::lapisOre_Id) return DyePowderItem::BLUE; return 0; }