#include "stdafx.h" #include "net.minecraft.world.entity.ai.control.h" #include "net.minecraft.world.entity.ai.navigation.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.animal.h" #include "net.minecraft.world.phys.h" #include "OzelotAttackGoal.h" OzelotAttackGoal::OzelotAttackGoal(Mob *mob) { target = weak_ptr(); attackTime = 0; speed = 0; trackTarget = false; this->mob = mob; this->level = mob->level; setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag); } bool OzelotAttackGoal::canUse() { shared_ptr bestTarget = mob->getTarget(); if (bestTarget == NULL) return false; target = weak_ptr(bestTarget); return true; } bool OzelotAttackGoal::canContinueToUse() { if (target.lock() == NULL || !target.lock()->isAlive()) return false; if (mob->distanceToSqr(target.lock()) > 15 * 15) return false; return !mob->getNavigation()->isDone() || canUse(); } void OzelotAttackGoal::stop() { target = weak_ptr(); mob->getNavigation()->stop(); } void OzelotAttackGoal::tick() { mob->getLookControl()->setLookAt(target.lock(), 30, 30); double meleeRadiusSqr = (mob->bbWidth * 2) * (mob->bbWidth * 2); double distSqr = mob->distanceToSqr(target.lock()->x, target.lock()->bb->y0, target.lock()->z); float speed = Ozelot::WALK_SPEED; if (distSqr > meleeRadiusSqr && distSqr < 4 * 4) speed = Ozelot::SPRINT_SPEED; else if (distSqr < 15 * 15) speed = Ozelot::SNEAK_SPEED; mob->getNavigation()->moveTo(target.lock(), speed); attackTime = max(attackTime - 1, 0); if (distSqr > meleeRadiusSqr) return; if (attackTime > 0) return; attackTime = 20; mob->doHurtTarget(target.lock()); }