#pragma once #include "Goal.h" class OzelotAttackGoal : public Goal { private: Level *level; Mob *mob; weak_ptr target; int attackTime; float speed; bool trackTarget; public: OzelotAttackGoal(Mob *mob); virtual bool canUse(); virtual bool canContinueToUse(); virtual void stop(); virtual void tick(); // 4J Added override to update ai elements when loading entity from schematics virtual void setLevel(Level *level) { this->level = level; } };