#include "stdafx.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.material.h" #include "net.minecraft.world.damagesource.h" #include "com.mojang.nbt.h" #include "Painting.h" #include "Material.h" typedef Painting::Motive _Motive; const _Motive *Painting::Motive::values[] = { new _Motive(L"Kebab", 16, 16, 0 * 16, 0 * 16), new _Motive(L"Aztec", 16, 16, 1 * 16, 0 * 16), // new _Motive(L"Alban", 16, 16, 2 * 16, 0 * 16), // new _Motive(L"Aztec2", 16, 16, 3 * 16, 0 * 16), // new _Motive(L"Bomb", 16, 16, 4 * 16, 0 * 16), // new _Motive(L"Plant", 16, 16, 5 * 16, 0 * 16), // new _Motive(L"Wasteland", 16, 16, 6 * 16, 0 * 16), // new _Motive(L"Pool", 32, 16, 0 * 16, 2 * 16), // new _Motive(L"Courbet", 32, 16, 2 * 16, 2 * 16), // new _Motive(L"Sea", 32, 16, 4 * 16, 2 * 16), // new _Motive(L"Sunset", 32, 16, 6 * 16, 2 * 16), // new _Motive(L"Creebet", 32, 16, 8 * 16, 2 * 16), // new _Motive(L"Wanderer", 16, 32, 0 * 16, 4 * 16), // new _Motive(L"Graham", 16, 32, 1 * 16, 4 * 16), // new _Motive(L"Match", 32, 32, 0 * 16, 8 * 16), // new _Motive(L"Bust", 32, 32, 2 * 16, 8 * 16), // new _Motive(L"Stage", 32, 32, 4 * 16, 8 * 16), // new _Motive(L"Void", 32, 32, 6 * 16, 8 * 16), // new _Motive(L"SkullAndRoses", 32, 32, 8 * 16, 8 * 16), // new _Motive(L"Wither", 32, 32, 10 * 16, 8 * 16), new _Motive(L"Fighters", 64, 32, 0 * 16, 6 * 16), // new _Motive(L"Pointer", 64, 64, 0 * 16, 12 * 16), // new _Motive(L"Pigscene", 64, 64, 4 * 16, 12 * 16), // new _Motive(L"BurningSkull", 64, 64, 8 * 16, 12 * 16), // new _Motive(L"Skeleton", 64, 48, 12 * 16, 4 * 16), // new _Motive(L"DonkeyKong", 64, 48, 12 * 16, 7 * 16), // }; // 4J Stu - Rather than creating a new string object here I am just using the // actual number value of the characters in "SkullandRoses" which should be the // longest name from the above const int Painting::Motive::MAX_MOTIVE_NAME_LENGTH = 13; //JAVA: "SkullAndRoses".length(); // 4J - added for common ctor code void Painting::_init( Level *level ) { motive = NULL; }; Painting::Painting(Level *level) : HangingEntity( level ) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); _init( level ); } Painting::Painting(Level *level, int xTile, int yTile, int zTile, int dir) : HangingEntity( level , xTile, yTile, zTile, dir) { _init(level); // 4J Stu - If you use this ctor, then you need to call the PaintingPostConstructor } // 4J Stu - Added this so that we can use some shared_ptr functions that were needed in the ctor void Painting::PaintingPostConstructor(int dir) { vector *survivableMotives = new vector(); for (int i = 0 ; i < LAST_VALUE; i++) { this->motive = (Motive *)Motive::values[i]; setDir(dir); if (survives()) { survivableMotives->push_back(this->motive); } } if (!survivableMotives->empty()) { this->motive = survivableMotives->at(random->nextInt((int)survivableMotives->size())); } setDir(dir); } Painting::Painting(Level *level, int x, int y, int z, int dir, wstring motiveName) : HangingEntity( level , x, y, z, dir ) { _init(level); for (int i = 0 ; i < LAST_VALUE; i++) { if ( (Motive::values[i])->name.compare(motiveName) == 0) { this->motive = (Motive *)Motive::values[i]; break; } } setDir(dir); } void Painting::addAdditonalSaveData(CompoundTag *tag) { ///TODO Safe to cast to non-const type? tag->putString(L"Motive", motive->name); HangingEntity::addAdditonalSaveData(tag); } void Painting::readAdditionalSaveData(CompoundTag *tag) { wstring motiveName = tag->getString(L"Motive"); vector::iterator it; for (int i = 0 ; i < LAST_VALUE; i++) { if ( Motive::values[i]->name.compare(motiveName) == 0) { this->motive = (Motive *)Motive::values[i]; } } if (this->motive == NULL) motive = (Motive *)Motive::values[ Kebab ]; HangingEntity::readAdditionalSaveData(tag); } int Painting::getWidth() { return motive->w; } int Painting::getHeight() { return motive->h; } void Painting::dropItem() { spawnAtLocation(shared_ptr(new ItemInstance(Item::painting)), 0.0f); }