#include "stdafx.h" #include "PerformanceTimer.h" PerformanceTimer::PerformanceTimer() { #ifndef _CONTENT_PACKAGE // Get the frequency of the timer LARGE_INTEGER qwTicksPerSec; QueryPerformanceFrequency( &qwTicksPerSec ); m_fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart; Reset(); #endif } void PerformanceTimer::Reset() { #ifndef _CONTENT_PACKAGE QueryPerformanceCounter( &m_qwStartTime ); #endif } void PerformanceTimer::PrintElapsedTime(const wstring &description) { #ifndef _CONTENT_PACKAGE LARGE_INTEGER qwNewTime, qwDeltaTime; QueryPerformanceCounter( &qwNewTime ); qwDeltaTime.QuadPart = qwNewTime.QuadPart - m_qwStartTime.QuadPart; float fElapsedTime = m_fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart)); app.DebugPrintf("TIMER: %ls: Elapsed time %f\n", description.c_str(), fElapsedTime); #endif }