#pragma once #include "Synth.h" #include "ImprovedNoise.h" class PerlinNoise: public Synth { friend class PerlinNoise_SPU; private: ImprovedNoise **noiseLevels; int levels; public: PerlinNoise(int levels); PerlinNoise(Random *random, int levels); void init(Random *random, int levels); ~PerlinNoise(); virtual double getValue(double x, double y); double getValue(double x, double y, double z); doubleArray getRegion(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize, double xScale, double yScale, double zScale); doubleArray getRegion(doubleArray sr, int x, int z, int xSize, int zSize, double xScale, double zScale, double pow); };