#pragma once #include "Synth.h" #include "SimplexNoise.h" class PerlinSimplexNoise : public Synth { private: SimplexNoise **noiseLevels; int levels; public: PerlinSimplexNoise(int levels); PerlinSimplexNoise(Random *random, int levels); void init(Random *random, int levels); ~PerlinSimplexNoise(); virtual double getValue(double x, double y); double getValue(double x, double y, double z); doubleArray getRegion(doubleArray buffer, double x, double y, int xSize, int ySize, double xScale, double yScale, double sizeScale); doubleArray getRegion(doubleArray buffer, double x, double y, int xSize, int ySize, double xScale, double yScale, double sizeScale, double powScale); doubleArray getRegion(doubleArray buffer, double x, double y, double z, int xSize, int ySize, int zSize, double xScale, double yScale, double zScale); };