#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "PineFeature.h" bool PineFeature::place(Level *level, Random *random, int x, int y, int z) { // pines can be quite tall int treeHeight = random->nextInt(5) + 7; int trunkHeight = treeHeight - random->nextInt(2) - 3; int topHeight = treeHeight - trunkHeight; int topRadius = 1 + random->nextInt(topHeight + 1); bool free = true; // may not be outside of y boundaries if (y < 1 || y + treeHeight + 1 > Level::genDepth) { return false; } // 4J Stu Added to stop tree features generating areas previously place by game rule generation if(app.getLevelGenerationOptions() != NULL) { LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); bool intersects = levelGenOptions->checkIntersects(x - topRadius, y - 1, z - topRadius, x + topRadius, y + treeHeight, z + topRadius); if(intersects) { //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n"); return false; } } // make sure there is enough space for (int yy = y; yy <= y + 1 + treeHeight && free; yy++) { int r = 1; if ((yy - y) < trunkHeight) { r = 0; } else { r = topRadius; } for (int xx = x - r; xx <= x + r && free; xx++) { for (int zz = z - r; zz <= z + r && free; zz++) { if (yy >= 0 && yy < Level::genDepth) { int tt = level->getTile(xx, yy, zz); if (tt != 0 && tt != Tile::leaves_Id) free = false; } else { free = false; } } } } if (!free) return false; // must stand on ground int belowTile = level->getTile(x, y - 1, z); if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::genDepth - treeHeight - 1) return false; placeBlock(level, x, y - 1, z, Tile::dirt_Id); // place leaf top int currentRadius = 0; for (int yy = y + treeHeight; yy >= y + trunkHeight; yy--) { for (int xx = x - currentRadius; xx <= x + currentRadius; xx++) { int xo = xx - (x); for (int zz = z - currentRadius; zz <= z + currentRadius; zz++) { int zo = zz - (z); if (abs(xo) == currentRadius && abs(zo) == currentRadius && currentRadius > 0) continue; if (!Tile::solid[level->getTile(xx, yy, zz)]) placeBlock(level, xx, yy, zz, Tile::leaves_Id, LeafTile::EVERGREEN_LEAF); } } if (currentRadius >= 1 && yy == (y + trunkHeight + 1)) { currentRadius -= 1; } else if (currentRadius < topRadius) { currentRadius += 1; } } for (int hh = 0; hh < treeHeight - 1; hh++) { int t = level->getTile(x, y + hh, z); if (t == 0 || t == Tile::leaves_Id) placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, TreeTile::DARK_TRUNK); } return true; }